Current Columns: history
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| Advanced Designers & Dragons by Shannon Appelcline The history of the roleplaying industry, one article at a time. [industry, history] | An A to Z of RPGs: Underground to Zo (2023-06-06) |
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| Our Story by Christopher Herde Drawing from actual historical events, places, and people to add [world building, history] | Citadels of the Underworld (2017-03-09) |
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Archived Columns: history
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| Applying History by R. Donald James Gauvreau Real cultures as an inspiration for worldbuilding. [world building, cultures, history] | Those Who Run Fast (2015-07-28) |
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| A Bit of History by Ken Spencer History as a source and creative tool in RPGing. [world building, history] | The End (2014-01-07) |
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| A Brief History of Game by Shannon Appelcline A history of the RPG industry, one company at a time [industry, history] | 2010 in Review: The RPGs (2011-01-03) |
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| Designers & Dragons: The Column by Shannon Appelcline Histories of RPG companies, settings, and magazines. [industry, history] | 2013: The Year in Review (2014-01-01) |
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| Roleplaying with Clio by Martin Lloyd Historical Gaming [world building, history] | Clio's Memory (2000-02-24) |
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| Sanctum by Dan Bayn A Genre-Spanning Game Setting [setting seeds, history] | Alpha Omega Kappa Slamma Jamma (2007-02-08) |
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| Tempus Fugit by Mithras History in gaming. [world building, history] | The Gygax-Arneson Tapes (2002-11-12) |
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| Together We Play by Shannon Appelcline From Arkham Horror to Pandemic: the cooperative board game genre [game analysis, board games, history, interviews] | Talking with Dr. Reiner Knizia about Lord of the Rings (2011-02-01) |
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