Current Columns: publishers

Rockets Away! by Ken Spencer
Adapting Rocket Age to the D&D 5e system.
[game design, cubicle 7, publishers, why not games]
Vehicle Combat
(2018-09-27)

Archived Columns: publishers

Behind the Curtain by Patrick Sweeney
Starting & Running a Small Press Gaming Company
[industry, firefly games, game design, publishers]
Og Design Journal III: Reality, Comedy, and Adventure Generation
(2007-08-20)
Game Design: Step by Step by Gareth-Michael Skarka
A Game Built, Right before Your Eyes ... Again!
[game design, adamant, publishers]
Prometheus Whispered
(2002-05-28)
HELLAS: From Alpha to Omega by Michael Fiegel
On the creation of a roleplaying game, Hellas.
[industry, khepera, publishers]
Argonautica
(2009-09-28)
Household Name by Mike Pohjola
Publishing a Game
[industry, myrskyn aika, publishers]
After Myrskyn aika
(2004-09-22)
Iron Kingdoms Unleashed by Privateer Press
A look at the upcoming Iron Kingdoms adventure kit.
[industry, iron kingdoms, privateer, publishers]
Warbeasts
(2015-05-08)
The Keep Near the Gaming Hut by Robin D. Laws
Pelgrane ideas from the mind of Robin Laws.
[adventure seeds, pelgrane, publishers]
Trail of Cthulhu: NYC History, Photomapped
(2015-10-30)
Making It by Anders Russell
Starting an RPG Company
[business advice, publishers, spqr studios]
On Immersion: A Non-Sequitor
(2006-01-19)
Naked Steel by Shawn Carman
The Legend of the Five Rings Role-playing Game interactive desig
[industry, aeg, legend of the five rings, publishers]
Rituals of Parting
(2014-05-29)
Quality Control by Joshua Brain Jaffe
A Look into the Layout Process of Game Design
[graphic advice, industry, publishers, synister creative systems]
Ante Up: The Cover (Please put the blowtorch down)
(2001-03-02)
The Road to Legend by Jake Kurzer
The design of the Legend RPG.
[game design, industry, legend, publishers]
The Introduction to Legend
(2012-02-29)
Virtually Adventurous by Guy McLimore & Matt Drake
Exploring electronic publishing.
[electronic publishing, microtactix, publishers, spectre press]
The Voice of a Respected Industry Leader
(2002-10-07)
Wind in the Flowers by R. Sean Borgstrom
Revising an Existing Game, subtext Noblis
[game design, hogshead, nobilis, publishers]
Editing, Development, and Production
(2002-03-27)

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