Review of Combat


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In the beginning it was a noble effort. In truth I believe that this type of book has been done several times in the past (albiet for different companies/systems) and has been accomplished successfuly. It is advantageous for every system to have some form of book that allows the players to relate to different information that can allow for much more in-depth character creation. This, almost always, creates a much greater role- playing experience. I can honestly say, however, that as a trained product designer/communication designer I have found that I personally don't appreciate the way this book tries to communicate the vast amount of information they have accumulated. The layout is poor and information heirarchy is menial at best. It looks like they took mass amounts of text and simply filled it into pages with some pretty pictures. This book could have been incredible coming from a power such as White Wolf (with the vast amounts of layout talent and illustration they have on call *see Wraith the Oblivion, and the beginning story in Mage the Ascention*), but they seemed to put this on the back burner, and that is what leads to the degredation of systems. The background information of the system must be clear and complete. That provides a framework for and thus much better structure for the game in whole.

Style: 2 (Needs Work)
Substance: 3 (Average)

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RPGnet Reviews1997-08-14 Todd Dailey's Summary: Go to the full review for more information.

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