Review Editing
Review of The Way of the Wolf
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There are the usual characterful but rather identikit bits of prose, that once added depth and texture, but now just fill up space. Oodles of background, that once made Rokugan a living world, but now risk making it less of a theatre for the imagination and more of a running history exam. Some new advantages and disadvantages here, some character templates there, a sprinkling of NPCs familiar from the CCG on top, and there you are.
In part my disappointment is precisely because AEG set themselves a very high standard from the first and also because when L5R first cam out, it really was something new, vibrant and vigorous. This certainly isn’t by any means a *bad* book. In what seems to be becoming a trend for L5R books, much of the best stuff is in the appendices, including notes on life as a ronin and how they can be incorporated into games. There is ample material for new or old campaigns, some of which could really bring a different dimension to play. What happens, for example, when samurai realise that the ronin they have encountered isn’t even that, but a common soldier masquerading as samurai?
So, if you are a L5R completist…well, you’ll probably already have bought it. Otherwise, it’s a decent piece of work, but without that sense of wonder and inspiration of many of the earlier L5R products.

