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Comped Playtest Review
July 29, 2001 Edited: August 28, 2017 by: Mark Galeotti
Mark Galeotti has written 12 reviews, with average style of 3.75 and average substance of 4.17 The reviewer's previous review was of GM’s Survival Guide.The reviewer's next review is of Transhuman Space. This review has been read 972 times. |
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There are the usual characterful but rather identikit bits of prose, that once added depth and texture, but now just fill up space. Oodles of background, that once made Rokugan a living world, but now risk making it less of a theatre for the imagination and more of a running history exam. Some new advantages and disadvantages here, some character templates there, a sprinkling of NPCs familiar from the CCG on top, and there you are.
In part my disappointment is precisely because AEG set themselves a very high standard from the first and also because when L5R first cam out, it really was something new, vibrant and vigorous. This certainly isn’t by any means a *bad* book. In what seems to be becoming a trend for L5R books, much of the best stuff is in the appendices, including notes on life as a ronin and how they can be incorporated into games. There is ample material for new or old campaigns, some of which could really bring a different dimension to play. What happens, for example, when samurai realise that the ronin they have encountered isn’t even that, but a common soldier masquerading as samurai?
So, if you are a L5R completist…well, you’ll probably already have bought it. Otherwise, it’s a decent piece of work, but without that sense of wonder and inspiration of many of the earlier L5R products.
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