Review Editing
Review of GM’s Survival Guide
It advertises itself as 'over 1001 tips, hints, answers and options'. I'm not (quite) so sad as to stop and count, but I can well believe it. Inside the book is everything from direct game information (such as a handy compilation of all the skills, including ones from the Clan books) through to background information (what do people eat? and how do people address each other?). There are also GM's tips, which can so often be worthy but routine, yet in this case are much more clearly linked to Rokugan and the distinctive style of L5R. In what will also probably be another crowd-pleaser, there is a section of using the CCG in the RPG, whether as an adventure generator or as a visual aid in play. Even the random encounter/motivation/etc tables, something I usually despise, are often unusual (one to determine what NPCs are doing when encountered, for example) and/or full of interesting ideas (how about gifts your daimyo may give you?).
In fact, there is so much here that this review is going to be perversely short. Frankly, I either go through every in and out of this rich and varied book, or else I just stick to the basic point: this is a positive treasury of goodies for the L5R GM, the connoisseur of Rokugan or just a roleplayer who wants to read something different and interesting. You don't have to use everything here – AEG are not One True Wayers, a point Jim Pinto emphasises, and you probably couldn't use everything here in less than years of play. But you won't fail to learn from and enjoy it.
Style: 5 (Excellent!)
Substance: 5 (Excellent!)

