Review of Revelations II: The Marches

Revelations II: The Marches Review Summary

Capsule Review
February 2, 1998
Edited: August 28, 2017


by: Scott Shafer


Style: 4 (Classy & Well Done)
Substance: 4 (Meaty)



Scott Shafer has written 107 reviews, with average style of 3.91 and average substance of 3.66 The reviewer's previous review was of Revelations I: Night Music.The reviewer's next review is of Revelations III: Heaven and Hell.

This review has been read 516 times.

 

Revelations II: The Marches Product Summary

Name: Revelations II: The Marches
Publisher: Steve Jackson Games
System: In Nomine (1e)
Setting: Modern
Author: Sam Chupp, David Edelstein, Steve Kenson, S. John Ross, John Tynes
Category: RPG

Cost: 17.95
Pages: 128
Year: 1997

SKU: 3305
ISBN: 1-55634-331-0


Review of Revelations II: The Marches


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This book details the Ethereal realm, which exists between the corporeal and the celestial. You find dreams in here, old Gods, and all sorts of interesting ephemera lying about. I liked it for the most part. The scenarios in the book related more to places, and not to events that had to take place in order to allow further scenario developments in the Revelations cycle. The writeups on sorcery were well-done, but why couldn't they have been put in another book? I felt like I had to buy this book for rules that took up less than one quarter of the book. I like how this book was put together, the art, and the story possibilities contained within it. I give it a "B." For $18 you get an essential expansion of the original rules, and that's okay-- I guess.

Style: 4 (Classy and well done)
Substance: 4 (Meaty)

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