|
Playtest Review
December 20, 1998 Edited: August 28, 2017 by: Shadow Sprite
Shadow Sprite has written 13 reviews, with average style of 3.38 and average substance of 3.46 The reviewer's previous review was of Wayfarer Infinity.The reviewer's next review is of Mythos (Standard Card Game Set). This review has been read 738 times. |
|
Unfortunately, as it turns out Demon's Lair is no more that a standard class-based fantasy game with only couple of new races outside of the standard fantasy meliu.
The combat system, and skill-check system are also pretty typical. About the only interesting item in the game is the magic system. Okay, maybe not the system itself - it's also a standard level-based, MP driven system. But I do like the fact that they offer more than one method of casting spells. Magic-users can only choose one method to learn, and each mage's method might be subtly different than another mage's. Meaning that a grimoire found in a dungeon-romp might still be worthless, despite the powerful spells written in it, due to an enchanter's inability to utilize that method of magic.
The "God" Guide does have a pretty nice section on the different types of players, and how do deal with them. It also lists different facts about the world, equipment, and enemies. I did like the enemy category of "Ickies", which include "slimes", "oozes", "drips" and "puddings". Puddings included varieties such as "Chocolate", "Mystic", and "Tapioca". I got hungry every time I read the book.
Beyond it's love of fine desserts, and an interesting (but slight) twist in it's magic system, Demon's Lair doesn't have anything particularly special about it. It's simply a standard fantasy game.
Style: 3 (Average)
Substance: 3 (Average)
Copyright © 1996-2026 Skotos Tech and individual authors, All Rights Reserved