Current Columns: genre building

Archived Columns: genre building

/hack by Clay Dowling
High tech ideas for your game based on the real world.
[genre building, computers]
Internet Traffic Cops
(2010-02-18)
Abracadabra by Bryan Jonker
How magic can be integrated into society
[genre building, magic]
Mood Magic
(2010-04-13)
Bell, Book & Candle by Peter Devlin
Horror Insights
[genre building, horror]
Science-Horror Part 2 - Everything Is Not As It Seems
(1999-08-24)
Bells and Thistles by Meera Barry
About Humor
[genre building, humor]
Not What It Says It Is (Part 2)
(2001-07-27)
Bleeding Edge by Cy Ance
Real Science for Gamers
[genre building, science fiction]
Fusion Dreams
(2004-01-16)
Fantasy Rising by Matt Snyder
Looking at Fantasy Roleplay
[genre building, fantasy]
Heroes Real and Imagined
(2001-11-16)
The Future by Ken Spencer
Futuristic roleplaying from the author of Rocket Age.
[genre building, science fiction]
31st Century Education
(2014-11-05)
Gamers' Grimoire by Anituel
Real World Magic for Your Games
[genre building, magic]
Thoth: God of Magic, Language and Roleplaying Games
(2005-04-21)
Hard Science by James Maliszewski
SF Coverage
[genre building, science fiction]
Esprit de Temps
(2002-01-30)
Hero for a Day by Various
Superheroic Gaming Columns
[genre building, industry, superheroes]
Capes & Spandex: What Costumes Mean to the Superhero Role-Playing Genre
(2000-05-23)
The Horror by Michael Tresca
A look at horror in roleplaying.
[genre building, horror]
The End of the Beginning
(2013-01-07)
In Genre by R.J. Grady
RPGs and Genres
[genre building]
The Dungeon
(2004-08-04)
Phobia by Matt Cowger
Horror in Games
[genre building, horror]
Timing, Placement and Horror
(2002-07-02)
The Three by Daniel MacCurdy Burnet
Game mechanics and in-game reality.
[genre building, fantasy]
Arcane, Divine, and Psionic
(2008-03-14)
Tropes by Sharon MacGuire
A look at the tropes that make up fiction genres.
[genre building]
Archetypical NPCs
(2011-10-27)

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