Current Columns: game design, publishers

Rockets Away! by Ken Spencer
Adapting Rocket Age to the D&D 5e system.
[game design, cubicle 7, publishers, why not games]
Vehicle Combat
(2018-09-27)

Archived Columns: game design, publishers

Behind the Curtain by Patrick Sweeney
Starting & Running a Small Press Gaming Company
[industry, firefly games, game design, publishers]
Og Design Journal III: Reality, Comedy, and Adventure Generation
(2007-08-20)
Game Design: Step by Step by Gareth-Michael Skarka
A Game Built, Right before Your Eyes ... Again!
[game design, adamant, publishers]
Prometheus Whispered
(2002-05-28)
The Road to Legend by Jake Kurzer
The design of the Legend RPG.
[game design, industry, legend, publishers]
The Introduction to Legend
(2012-02-29)
Wind in the Flowers by R. Sean Borgstrom
Revising an Existing Game, subtext Noblis
[game design, hogshead, nobilis, publishers]
Editing, Development, and Production
(2002-03-27)

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