Current Columns: gm advice
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| Imperfect GM by Kirk Johnson-Weider Answering your GMing questions. [gm advice] | Struggles With Virtual GMing (2020-09-17) |
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| Observations From A Gamer's Chair by Jonathan Hicks How can you make your game better? [gm advice] | Keeping it All In-Game (2020-08-18) |
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| Words on a Screen by Iustum An introduction to play-by-post roleplaying. [gm advice, pbp] | The Last Round (2020-04-07) |
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Archived Columns: gm advice
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| Advent by Paul Mitchener Methods of Campaign and Adventure Design [gm advice] | More Probability Examples (2006-01-18) |
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| The Bad, The Worse, and the Vile: The Art of Being Evil by Jonathan Palmer Advice for players and GMs on how to be the bad guys. [gm advice, npcs, villains] | Spawn of Darkness (2011-03-31) |
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| Bag o' Nifties by Dan Bayn Tricks for GMs [gm advice] | Sci-Firearms - The Bottom of the Bag (2003-06-04) |
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| The Balancing Act by Rick Moscatello A look at balance in Dungeons and Dragons 4th Edition. [gm advice, 4e, dungeons and dragons] | A Shrinking Drake Swarm and a sane Mad Wraith (2009-09-07) |
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| Campaigning at the Con by Mike DeSanto All about Davenford [gm advice, cons] | Conclusion (2003-05-29) |
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| The Deeper Well by James Bierly Storytelling and Story Structure [gm advice, story telling] | Two Fun Ways To Build A Plot (2005-08-17) |
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| Duets by Kirk Johnson-Weider Playing role-playing games with exactly two players. [gm advice, two players] | Closing Thoughts (2014-11-20) |
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| Evil GM Fundamentals by Chris Fox Evil advice on running the best games possible. [gm advice] | The Illusion of Choice (2009-08-27) |
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| Fifth Imperium by Shannon Appelcline Refereeing the Traveller game. [gm advice, adventure seeds, traveller] | Aliens of the Marches: The Jonkeereen (2011-09-26) |
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| Gestalt by Stephen Cheney Running a Team Campaign [gm advice, troupes] | Variations on a Team (2006-12-12) |
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| The Growth of a Campaign by Et Al Watch a Campaign Evolve [gm advice, campaigns] | The First Session (2003-09-18) |
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| It's Not Just a Game by Coilean mac Caiside A Metaphysical Look at Gaming [gm advice] | (The Final) Conflict (2002-09-20) |
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| The Last Dark Art by Dan Layman-Kennedy Gaming as Art Form [gm advice, gaming as art] | If Only: Great Roles, Great Players (2003-10-23) |
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| Lawful GM by Kirk Johnson-Weider Enriching the legal and political foundations of your campaign [gm advice, law, politics] | Final Judgment (2018-07-19) |
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| The Next Level by Christopher Gunning The craft of gamemastering [gm advice] | The pronoun game, I vs Bob (2008-02-20) |
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| Opening Moves by Lonnie Ezell Cliche Revamping [gm advice] | A Weapon for All Occasions (1999-07-13) |
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| The Spider's Den by David Rowe Internet Gaming [gm advice, pbp] | What Do You Mean You Don't Own Word98? (1999-08-24) |
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| Thematic Voyage by Jocelyn Robitaille The Use and Exploration of Themes [gm advice, themes] | Of Dread and Wonder, Part Two (2002-03-21) |
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| Tricks for GMs by Asen R. Georgiev Less work for your sessions. [gm advice] | Pick Your System Carefully (2012-06-01) |
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| View from the Big Chair by Matthew Webber The art of game mastering. [gm advice] | Grand Theft Gamemaster (2004-12-24) |
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| Ways to Play by Chris Chinn New ideas for roleplaying. [gm advice] | Modifiers and Rewards (2003-07-14) |
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| Winging It by Ian Sokoliwski Ad-libbing Game Sessions [gm advice, improv] | Is That What I Mean? (2006-12-01) |
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