Current Columns: gm advice

Imperfect GM by Kirk Johnson-Weider
Answering your GMing questions.
[gm advice]
Struggles With Virtual GMing
(2020-09-17)
Observations From A Gamer's Chair by Jonathan Hicks
How can you make your game better?
[gm advice]
Keeping it All In-Game
(2020-08-18)
Words on a Screen by Iustum
An introduction to play-by-post roleplaying.
[gm advice, pbp]
The Last Round
(2020-04-07)

Archived Columns: gm advice

Advent by Paul Mitchener
Methods of Campaign and Adventure Design
[gm advice]
More Probability Examples
(2006-01-18)
The Bad, The Worse, and the Vile: The Art of Being Evil by Jonathan Palmer
Advice for players and GMs on how to be the bad guys.
[gm advice, npcs, villains]
Spawn of Darkness
(2011-03-31)
Bag o' Nifties by Dan Bayn
Tricks for GMs
[gm advice]
Sci-Firearms - The Bottom of the Bag
(2003-06-04)
The Balancing Act by Rick Moscatello
A look at balance in Dungeons and Dragons 4th Edition.
[gm advice, 4e, dungeons and dragons]
A Shrinking Drake Swarm and a sane Mad Wraith
(2009-09-07)
Campaigning at the Con by Mike DeSanto
All about Davenford
[gm advice, cons]
Conclusion
(2003-05-29)
The Deeper Well by James Bierly
Storytelling and Story Structure
[gm advice, story telling]
Two Fun Ways To Build A Plot
(2005-08-17)
Duets by Kirk Johnson-Weider
Playing role-playing games with exactly two players.
[gm advice, two players]
Closing Thoughts
(2014-11-20)
Evil GM Fundamentals by Chris Fox
Evil advice on running the best games possible.
[gm advice]
The Illusion of Choice
(2009-08-27)
Fifth Imperium by Shannon Appelcline
Refereeing the Traveller game.
[gm advice, adventure seeds, traveller]
Aliens of the Marches: The Jonkeereen
(2011-09-26)
Gestalt by Stephen Cheney
Running a Team Campaign
[gm advice, troupes]
Variations on a Team
(2006-12-12)
The Growth of a Campaign by Et Al
Watch a Campaign Evolve
[gm advice, campaigns]
The First Session
(2003-09-18)
It's Not Just a Game by Coilean mac Caiside
A Metaphysical Look at Gaming
[gm advice]
(The Final) Conflict
(2002-09-20)
The Last Dark Art by Dan Layman-Kennedy
Gaming as Art Form
[gm advice, gaming as art]
If Only: Great Roles, Great Players
(2003-10-23)
Lawful GM by Kirk Johnson-Weider
Enriching the legal and political foundations of your campaign
[gm advice, law, politics]
Final Judgment
(2018-07-19)
The Next Level by Christopher Gunning
The craft of gamemastering
[gm advice]
The pronoun game, I vs Bob
(2008-02-20)
Opening Moves by Lonnie Ezell
Cliche Revamping
[gm advice]
A Weapon for All Occasions
(1999-07-13)
The Spider's Den by David Rowe
Internet Gaming
[gm advice, pbp]
What Do You Mean You Don't Own Word98?
(1999-08-24)
Thematic Voyage by Jocelyn Robitaille
The Use and Exploration of Themes
[gm advice, themes]
Of Dread and Wonder, Part Two
(2002-03-21)
Tricks for GMs by Asen R. Georgiev
Less work for your sessions.
[gm advice]
Pick Your System Carefully
(2012-06-01)
View from the Big Chair by Matthew Webber
The art of game mastering.
[gm advice]
Grand Theft Gamemaster
(2004-12-24)
Ways to Play by Chris Chinn
New ideas for roleplaying.
[gm advice]
Modifiers and Rewards
(2003-07-14)
Winging It by Ian Sokoliwski
Ad-libbing Game Sessions
[gm advice, improv]
Is That What I Mean?
(2006-12-01)

Copyright © 1996-2026 RPGmatch Inc. & individual authors, All Rights Reserved
Compilation copyright © 1996-2026 RPGmatch Inc.
RPGnet® and RPGmatch® are registered trademarks of RPGmatch Inc., all rights reserved.