Current Columns: game design

Rockets Away! by Ken Spencer
Adapting Rocket Age to the D&D 5e system.
[game design, cubicle 7, publishers, why not games]
Vehicle Combat
(2018-09-27)
Tales from the Rocket House by Brent Dedeaux
Common language in a gaming community
[game design]
Designing a Combat System, Looking Back
(2018-03-06)

Archived Columns: game design

Behind the Curtain by Patrick Sweeney
Starting & Running a Small Press Gaming Company
[industry, firefly games, game design, publishers]
Og Design Journal III: Reality, Comedy, and Adventure Generation
(2007-08-20)
Brave New World by Charles Dunwoody
World Building
[game design]
D&D 5E: A Sandbox Campaign for 15th Level
(2014-09-11)
Chop Shop by Eric Brennan
Rules Tweaks
[game design]
Genre-Bending
(2003-09-16)
Designing Prestige Classes by Ruben Smith-Zempel
The design of d20 prestige classes.
[game design, 3e, dungeons and dragons]
The End of All Things
(2008-10-02)
Elements of Gaming by Brian Gleichman
Elements of Gaming
[game design]
Elements of Strategy
(2003-02-11)
Fiddly Bits II by Larry D. Hols
Game Archaelogy, Game University
[game design]
FID 223: Analysis of die-roll methods
(2002-06-18)
Game Design: Step by Step by Gareth-Michael Skarka
A Game Built, Right before Your Eyes ... Again!
[game design, adamant, publishers]
Prometheus Whispered
(2002-05-28)
GlovE by Sergio Mascarenhas
A Different Take on RPG Design
[game design]
Racial Roles
(2005-05-27)
The Impossible Dream by Hunter Logan
The Game Design Dilemma
[game analysis, game design]
True Death
(2003-07-17)
Musings of a Would-Be Game Designer by Mike Martinez
Designing Spacebuckler
[game design]
Think Big...Think Game Line
(2004-01-14)
The Road to Legend by Jake Kurzer
The design of the Legend RPG.
[game design, industry, legend, publishers]
The Introduction to Legend
(2012-02-29)
Roll the Bones by Torben Mogensen
About dice and other randomizers in RPGs.
[game design, dice]
Shapes and Sizes
(2007-12-13)
Rough Quests by Sergio Mascarenhas
A Different Take on RPG Design
[game design]
How to SNGD Rough Quests, Followed by (Yet) Another Change of Course
(2006-08-31)
Speculative Physics by Mendel Schmiedekamp
The Physics of Gaming
[game design]
Territories: The South - Flux and Transformation
(2008-02-26)
Thinking Virtually by Shannon Appelcline
The Computer/Gaming Interface
[game design, board games, crpgs]
Strategic Coda: The Web Connection
(2003-06-06)
The Travels of Mendes Pinto by Sergio Mascarenhas
Interactive rule design.
[game design]
Not Dead Yet
(2003-07-18)
Under the Hood by Michael Pevzner & Rani Sharim
How to design mechanics for your game.
[game design]
Decisions, Decisions
(2011-09-22)
Wanna Fight? by Bryan Jonker
Combat in roleplaying.
[game design, combat]
Fifth Commandment
(2002-10-14)
Wind in the Flowers by R. Sean Borgstrom
Revising an Existing Game, subtext Noblis
[game design, hogshead, nobilis, publishers]
Editing, Development, and Production
(2002-03-27)

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