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Review of Liber Ka
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The goal of Liber Ka is to introduce an alternate magic system that adheres externally to the "real world": in other words, magic cast according to the Liber Ka rules is indistinguishable from coincidence. Car crashes, winning lottery tickets, even a sea change in the political landscape are possible using the Liber Ka sorcery rules, but none of these are obviously caused by magic. To the mundane observer, the effects of Liber Ka style sorcery are so subtle they are unprovable.
Therein lies the main drawback to using Liber Ka sorcery in a role-playing game: its subtlety. If you want magic that is flashy, or easy, or impressive, Liber Ka is not what you are looking for. If you want a heavy fantasy element to your Nephilim game, Liber Ka is not what you are looking for. Liber Ka is as realistic as a set of rules for magic can be and still be a set of rules for magic. As fine a piece of work as Liber Ka is, I do not think it will be appropriate for most campaigns. For the rare campaigns where you want magic to be extremely subtle (whether using Nephilim or some other game system, such as Kult or even Noir), Liber Ka would be tremendously helpful.
Style: 4 (Classy and well done)
Substance: 4 (Meaty)

