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Review of Dungeon Builder's Guidebook
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Concentrating on the "Dungeons" part of AD&D, DGB sets out to explore the varied types of dungeons that a GM can throw at his players. You have explanations of differences between Aerial, Castle, Interdimensional, Natural Tombs and Underwater dungeons and the types of bad things you can encounter in each. It gets old real fast with charts, encounter tables and repetitious art.
TSR put out a major dud with this one. Unless you and your players are fascinated by dungeons there is little incentive to pick this one up.
Style: 2 (Needs Work)
Substance: 2 (Sparse)

