Review of Dungeon Builder's Guidebook

Dungeon Builder's Guidebook Review Summary

Capsule Review
May 27, 1998
Edited: August 28, 2017


by: Tomas J Skucas


Style: 2 (Needs Work)
Substance: 2 (Sparse)



Tomas J Skucas has written 48 reviews, with average style of 3.65 and average substance of 3.98 The reviewer's previous review was of The Return of the Eight.The reviewer's next review is of The Return of the Stormrider.

This review has been read 667 times.

 

Dungeon Builder's Guidebook Product Summary

Name: Dungeon Builder's Guidebook
Publisher: TSR
System: AD&D (2e)
Author: Bruce R Cordell
Category: RPG

Cost: $14.95
Pages: 64
Year: 1998

SKU: 9556
ISBN: 0-7869-1207-3


Review of Dungeon Builder's Guidebook


Goto [ Index ]
In an ideal world supplements are published to inspire or at least present new ideas for a GM to use in his games. The worst sin a game company can do is to publish something simply for the sake of producing a steady flow of support material. When they do the latter they end up producing things like "Dungeon Builder's Guidebook" (DGB)which really serves no purpose.

Concentrating on the "Dungeons" part of AD&D, DGB sets out to explore the varied types of dungeons that a GM can throw at his players. You have explanations of differences between Aerial, Castle, Interdimensional, Natural Tombs and Underwater dungeons and the types of bad things you can encounter in each. It gets old real fast with charts, encounter tables and repetitious art.

TSR put out a major dud with this one. Unless you and your players are fascinated by dungeons there is little incentive to pick this one up.

Style: 2 (Needs Work)
Substance: 2 (Sparse)

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