Review of GURPS Warehouse 23


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There isn't a gamer alive that can't find this book useful.

This book has all of the artifacts ever mentioned anywhere, through the use of that now-cliched secret government warehouse. What makes this interesting in its own right is that the book takes all of those items, and the cliche, and organizes it into a whole that you can drop right into any campaign that has any sort of conspiratorial angle. But that's not what makes it fun.

What makes this book fun is the horde of items, artifacts, and other assorted things between its covers. All of the usual suspects are here, and at least a handful that you didn't. Supplimenting this is a set of random tables to enhance the fun. You don't even need to put the PCs inside the warehouse to make this book useful and convenient.

Go ahead and pick this one up. It's got plenty of cross-genre use.

Style: 3 (Average)
Substance: 4 (Meaty)

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RPGnet Reviews1999-08-01 Bradford C. Walker's Summary: Go to the full review for more information.

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