Review of GURPS Warehouse 23

GURPS Warehouse 23 Review Summary

Capsule Review
August 1, 1999
Edited: August 28, 2017


by: Bradford C. Walker


Style: 3 (Average)
Substance: 4 (Meaty)



Bradford C. Walker has written 110 reviews, with average style of 3.65 and average substance of 3.62 The reviewer's previous review was of GURPS Who's Who 1.The reviewer's next review is of GURPS Black Ops.

This review has been read 1853 times.

 

GURPS Warehouse 23 Product Summary

Name: GURPS Warehouse 23
Publisher: Steve Jackson Games
System: GURPS (3e)
Setting: Modern
Author: S. John Ross
Category: RPG

Cost: $19.95 (US)
Pages: 128 pages
Year: 1999

SKU: 6523
ISBN: 1-55634-328-0


Review of GURPS Warehouse 23


Goto [ Index ]
There isn't a gamer alive that can't find this book useful.

This book has all of the artifacts ever mentioned anywhere, through the use of that now-cliched secret government warehouse. What makes this interesting in its own right is that the book takes all of those items, and the cliche, and organizes it into a whole that you can drop right into any campaign that has any sort of conspiratorial angle. But that's not what makes it fun.

What makes this book fun is the horde of items, artifacts, and other assorted things between its covers. All of the usual suspects are here, and at least a handful that you didn't. Supplimenting this is a set of random tables to enhance the fun. You don't even need to put the PCs inside the warehouse to make this book useful and convenient.

Go ahead and pick this one up. It's got plenty of cross-genre use.

Style: 3 (Average)
Substance: 4 (Meaty)

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