Review Editing
Review of Secrets of the Sisar Run
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The basic premise of the this product is that the PCs become involved with a deadly interstellar organized crime ring. At first the characterss may think that they are working for another Hutt-type crime lord when in fact they are working for a near mythical organization called the Black Sun. This information gradually becomes evident to the characters who most likely will want to make a break from an organization which has a lousy retirement plan.
The book is broken down into three sections. The first is a physical description of the Sisar section of space as well as an explanation of who the main players are in the Black Sun organization. It is followed by a rather linear adventure which gets the characters involved with the adventure. This adventure is probably the weakest part of the book because the players are offered very little leeway in what actions their characters can perform, an expeienced GM will probably want to do a lot of modification to it for his players. After that comes the short campaign in which the characters are hired to track down information which can bring down the Black Sun organization. Rival criminals, mercenaries and even the Empire get involved in this hunt which allows room for lots of action, combat, investigation, intrigue, conspiracy and role-playing. The campaign has events which must occur in a certain order which helps the beginner GM but doesn't stymie the experienced GM.
All in all this sourcebook was a fun read, looked like it would be fun to play and seemed ready to run with few preparations.
Style: 4 (Classy and well done)
Substance: 4 (Meaty)

