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Review of GURPS Ultra-Tech 2
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Without an overall tech framework for many of the devices, they are simply presented almost like a tome of magical items. Most of the "classic" fun tech stuff is in there (and there's nanotech, biotech, cybertech, etc etc, so it's not limited to any one category). Being a techie myself, I would have enjoyed more of a framing context, for example, a listing of what the gravity beamer principal really covered, but hey, that's me. They do give a paragraph of science-fictiony explanation for most tech, which is probably better than using modern physics and finding the theories became obsolete a week ago.
Being a catalog, there's not much more I can say. If you want new toys, get this (and beg your GM to let you keep it.)
Style: 3 (Average)
Substance: 3 (Average)

