Review of GURPS Ultra-Tech 2

GURPS Ultra-Tech 2 Review Summary

Capsule Review
October 27, 1997
Edited: August 28, 2017


by: Sandy Antunes


Style: 3 (Average)
Substance: 3 (Average)



Sandy Antunes has written 51 reviews, with average style of 3.53 and average substance of 3.94 The reviewer's previous review was of A Magical Medley.The reviewer's next review is of Creatures of The Nightcycle.

This review has been read 774 times.

 

GURPS Ultra-Tech 2 Product Summary

Name: GURPS Ultra-Tech 2
Publisher: Steve Jackson Games
System: GURPS (3e)
Author: David L. Pulver
Category: RPG

Cost: $17.95
Pages: 128
Year: 1997

SKU: 6525
ISBN: 1-55634-337-X


Review of GURPS Ultra-Tech 2


Goto [ Index ]
When your only tool is a hammer (the axiom goes) everything looks like a nail. Well, it's time to get new tools, then. This is a catalog, with little framing construction but a hefty amount of decent writing. Occasionally the entries even read like a bizarre J. Petermen for the Men in Black. This is a good thing.

Without an overall tech framework for many of the devices, they are simply presented almost like a tome of magical items. Most of the "classic" fun tech stuff is in there (and there's nanotech, biotech, cybertech, etc etc, so it's not limited to any one category). Being a techie myself, I would have enjoyed more of a framing context, for example, a listing of what the gravity beamer principal really covered, but hey, that's me. They do give a paragraph of science-fictiony explanation for most tech, which is probably better than using modern physics and finding the theories became obsolete a week ago.

Being a catalog, there's not much more I can say. If you want new toys, get this (and beg your GM to let you keep it.)

Style: 3 (Average)
Substance: 3 (Average)

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