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Comped Capsule Review
February 1, 2003 Edited: August 28, 2017 by: Conan McKegg
Conan McKegg has written 65 reviews, with average style of 3.88 and average substance of 3.77 The reviewer's previous review was of Unknown Armies Second Edition.The reviewer's next review is of Victorian Age Vampire. This review has been read 2221 times. |
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In a market that is fast becoming flooded with superhero roleplaying games - Godlike, Wild Talents, Silver Age Sentinels, Mutants and Masterminds, Vigilance, HERO system's Champions and even Eden Studios planned Beyond Human - there is some tough competition for the discerning superhero roleplayer's dollar. Which is why I have a bit of trouble with Godsend Agenda.
It's not that GA is a bad game, or even a bad setting. It's just that in a market that is over flowing with good systems, there is a real threat of Godsend Agenda just vanishing under most people's radar.
While this setting is good, and has some interesting twists, there are a couple of faults. Firstly, GA has a clear metaplot. The problem here is that any decent group of PCs is going to quickly make said metaplot redundant as they move around removing or disrupting hidden conspiracies. This is a common problem with metaplotting a game that has powerful PCs. Note how Exalted keeps it's metaplot details to mainly suggestions and tips... I felt that Godsend would have benefitted more from such an approach.
Another problem with Godsend's setting is one that continues to arise throughout the book - that of a missed opportunity. Godsend Agenda was released before the real glut of superhero RPGs came out, there was the opportunity to really grab the interest of consumers. For example, the initial advertising gave me the impression that the heroes were going to be reincarnated gods - that all superheroes were actually the new manifestations of forgotten deities. (By the way, if anyone wants to pick up that idea and run with it - I'd love to see what you produce. Just mention me in your credits. ;) ) Instead, what Godsend Agenda does about superheroes is give a very stereotypical supers setting. Also, as I read about the conspiracies I couldn't help but think that Mr Grayson could have chosen to make a kind of "Over the Edge meets Image Comics" setting. But again, this opportunity was overlooked.
The presentation within the book is quite professional for what is clearly a small business publication. Barring a slightly over-extended contents table that runs over six pages long and is a veritable index in and of itself, the book's layout and fonts are all of a good standard. The book is usually easy to read and has a great consistency to its appearance.
On the otherhand I didn't particularly like the artwork in the book. The book is illustrated by both the author and Matt Drake. It is fairly standard superhero comic art - but definitely of the fan art quality. Many pictures have skewed perspectives, and a lot of the character art has misplaced eyes and noses that often give the faces odd dimensions. Still, most of it is better than I could do, so I wont dwell on it too long. The art is sufficient, but I do feel that maybe Khepera should have looked for someone with a little more experience. There are some great fan artists on the net who are willing to illustrate for reasonable prices... and it would have benefitted the project greatly. (Particularly because they would not have had such a nipple fixation... apparently female superheroes in the Godsend universe have never heard of bras or band-aids and are always cold...)
Godsend Agenda's game system is fairly straight forward - roll 2d6 and add your trait and skill to beat a given difficulty. This is consistent with all the elements of the system. Combat is slightly complicated by an action point system - this is basically where the player has a number of points that can be spent on actions within a round. Much like Mechanical Dream's Combat Pool or Feng Shui's Shot costs. However this system seems to have been arbitrarily placed into combat when it wasn't particularly required, and even risks slowing the pace of the game down.
As it is, Godsend's powers list falls into the same problem as Aberrant - it limits the game to the setting provided. While a creative GM can work on altering the systems to allow for another setting, it takes a fair amount of work.
Should I buy this Game? If you are a die hard supers gamer then this will most likely appeal to you. There is much here that can be plundered for use in other campaigns - such as taking the Elohim aliens and placing them into Over The Edge.
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