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Capsule Review
December 30, 2002 Edited: August 28, 2017 by: Daniel Proctor
Daniel Proctor has written 2 reviews, with average style of 4.00 and average substance of 4.00 The reviewer's previous review was of Terra Primate Demo Pack. This review has been read 1952 times. |
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What if you weren’t a human suddenly encountering intelligent apes, but an ape encountering a new, strange hairless primate? The sub genre of intelligent apes can be inserted into any other genre. The situation I wrote above is just one possibility that Terra Primate, by Eden Studios, can deliver. I’ll look at the art in the book as a whole, and then I’ll go through a casual chapter-by-chapter commentary. If the idea of intelligent apes in roleplaying gives you a twinge of glee that you are almost ashamed to admit to your friends, and even if it doesn’t, please read on and decide if Terra Primate is for you.
The cover has a nice layout, and the fuzzy green and black background does a good job of portraying a murky, impenetrable jungle. The only complaint I have about the cover focuses on the picture of the ape on the front. First let me create some context. There is a prominent ape soldier on the back cover, with his face pointed towards the viewer. One will note that all of his teeth are canines. This is fine, because it conveys a beastly, pulpy kind of feel, not unlike what you might find in a comic book. However, if you look at the ape on the front cover, his wide grin reveals very large canine teeth that appear much to far back in the mouth. There are no visible canines on the lower jaw. This anomaly of the tooth placement for me throws the whole picture off. To make matters worse, this face appears again before the credits page, and yet again on page 40. Perhaps I am being nitpicky, but this picture fails to me because it appears as if the canines were added as an afterthought, and they appear as if they are a mistake.
I’ll try to make a note here of a few exceptionally good and a few more “questionable” pictures to achieve a rough balance, since it would be unwieldy to comment on every piece of art. The picture on the back cover of a group of soldier apes surrounding a group of crash-landed humans appears again as a two-page spread on pages six and seven. As a whole this is a nicely done picture, and several pictures appear throughout the book in a similar style. There is another two-page spread on pages 16 and 17. Several human servant women attend an ape chieften, and several armored ape soldiers stand buy as two human men are restrained with chains. I like this picture, and although some people will think it is cheesy due to the presence of the scantily clad women, I disagree. First of all, I have no problem what so ever with scantily clad women in RPG artwork, but more to the point I think this picture is appropriate because it touches on a basic, deep seated human fear. “What if they take our women!” Maybe this sounds silly, but I think it is true. Through history when one group of people raids another, women are often a valuable “commodity” to claim. There is a sense of “us vs. them,” which I think is even more pronounced when the “them” are not even human.
One of the more questionable pieces of art appears on page 13. A female ape holds a human skull. I think this picture is simply a poorly done picture. It does not look professional, and that is about as specific as I can be.
There is a lot more, both good and bad, about the art that could be said. However, quite frankly art critique is not my strong point. I must emphasize that although some of the art lacks quality, by far most of it is very nice and covers a wide range of possibilities. Overall the art does a good job of inspiring and capturing multiple feels. Let’s take a look at some of the meat now.
This first chapter is a nice introductory chapter that not only deals with the standard roleplaying jargon for beginners, but it also introduces a brief history of intelligent apes in film and fiction.
One of the real jewels of this chapter is the Psionics section. Would you like to be a mutated psionic human on a radiation blasted world? What about a genetically engineered ape that can “see” enemy troop movements from miles away? You can do all of that and more. At character creation you “buy” psionic abilities much like you buy other Qualities. However, there are two statistics relevant for most uses of the branches of psionics – Strength and Art. The strength determines how “powerful” of an effect you can achieve, and the art determines how skillfully you achieve it. The psionics presented here cover a complete range of psionic possibilities. Overall this is one of the nicest systems in the book, and an excellent addition to the Unisystem.
The end of this chapter contains several archetypes, or pregenerated characters. They cover a range of character types for various worlds, and a picture represents each one.
Dominant Species
This is the classic apeworld ruled by intelligent apes, and the game wouldn’t be complete without it. The technology level of the apes is Iron Age, with the option of early gunpowder weapons. The humans are in a more primitive, hunter/gatherer state. The actual background for how the apes got to be the way they are is left up to the apemaster, but there are several innovative possibilities offered. I would love to detail them here but I want to leave a few juicy secrets for anyone interested in purchasing the book.
Apeopolis
This world is a world like ours, but Apeopolis is a futuristic city in the arctic ruled by apes. The apes are intelligent, and their technology level is far above modern humans. Again, there are several possible explanations offered for the existence of the city, and a number of possibilities are offered for what happens to the poor humans stumbling upon this society. This is a nice deviation from the standard “planet of apes.”
Heart of Africa
This is a pulp setting in which human explorers discover a strange tribe of intelligent apes in the heart of Africa. If you like pulp adventuring and Indiana Jones meets intelligent apes, you will like this setting idea!
Majestic Apes
Imagine a medieval feudal society ruled by apes, in which humans are serfs and gorillas are the knights in shining armor. What if Juliet was an ape princess and Romeo was a lowly serf human? This is a nice setting, with various options for native humans or apes, or even dimension traveling humans.
Invasion of the Apes
The world is like our world, but one day dimensional portals appeared, and militaristic intelligent apes poured forth in force. The apes are technologically like us, with the exception that they have invented a method of traveling to parallel dimensions. Campaign possibilities include fighting against the apes, or being an ape yourself and trying to exterminate the pathetic humans that dare offer resistance to the obviously superior apes. (I try not to let my bias creep in…)
Island of Dr. Monroe
The title is pretty self explanatory, but I will add that there are some interesting twists offered. Again, I don’t want to reveal too much…
Simians and Sorcerers
This is a magical fantasy world in which a mad sorcerer has created an ape army to conquer the world. There are several options suggested for campaigning, including being a knight fighting the god fight or perhaps being an interdimensional traveler that comes to fight against the evil sorcerer.
Primal Apes
This is a parallel dimension in which there are dinosaurs, aquatic humans, and intelligent apes. The apes, although primitive, are dominant on land. This world would present an interesting stop in an interdimensional type campaign, and there are a few story ideas toward such an end.
In short, this game is yet another fine example of Eden Studios’ boundless creativity and quality work. It has crossover potential to their other games, and all by itself it is a viable game with many possibilities. Who knows, you might find yourself in the dungeon of some vivisection laboratory, where slobbering mad apes plan to…
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