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Playtest Review
July 20, 1998 Edited: August 28, 2017 by: Joseph Zarebski
Joseph Zarebski has written 14 reviews, with average style of 3.64 and average substance of 3.43 The reviewer's previous review was of Neophyte: Koplio'sStory.The reviewer's next review is of Tales from the Infinite Staircase. This review has been read 448 times. |
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Unlike Magic, you start with a card in play, that represents your sorcerer. As you bring servants into play you form ranks. This gives the game more of a hack-n-slash feel, since you roll dice for everything and don't try to use to much logic. Most of the fighting is done between the servants you summon. This causes the game to drag on, as you can continually hide behind your servants, to avoid taking damage.
The artwork on the cards is weak and a better quality of card stock could be used. The rules seem complete at first glance, but there can be some misinterpretation of some of the rules. There are so many variables built into the system that strategy can be thrown out the window, for the most part. I was unable to find an original idea in this game.
This game is still in it's playtesting version, but without some major changes to the rules, I wouldn't bother with this game.
Style: 2 (Needs Work)
Substance: 1 (I Wasted My Money)
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