Review of Virtual Front (for Cybergeneration)

Virtual Front (for Cybergeneration) Review Summary

Reviewed
February 6, 1997
Edited: August 28, 2017


by: Sandy Antunes


Style: 4 (Classy & Well Done)
Substance: 4 (Meaty)



Sandy Antunes has written 51 reviews, with average style of 3.53 and average substance of 3.94 The reviewer's previous review was of Theatrix.The reviewer's next review is of Cooperation.

This review has been read 749 times.

 

Virtual Front (for Cybergeneration) Product Summary

Name: Virtual Front (for Cybergeneration)
Publisher: RPGnet
Author: -
Category: RPG



Review of Virtual Front (for Cybergeneration)

I am standing right now with "Wired" magazine in one hand, and RTG's "Virtual Front" Cybergeneration supplement in the other. One of them not only describes the impact of the Net as it is now, but shows the path we're taking, what's to come, and what it is costing society...and it's not "Wired" that is doing the talking. VF is an excellent supplement for any Cyperpunk game and is also a good read for anyone into studying future shock. At 88 pages ($11.95), it provides several new technological concepts for the future, along with exploring the sociological ramifications they bring. The prose remains upbeat (though quirky, by intent), and the illustrations and drawings nicely accent the entire work. VF presents reality and virtual reality as a seamless, structured whole that is easy to grasp yet rich in details, and they also toss in copious examples. The addition of Virtuality, a net-like overlay to the world that integrates the cyber realm with realspace, is covered in detail. Shopping, security, advertising, and entertainment are covered in a way that suggests many adventure hooks. There is new tech: V-trodes and V-lights for seeing Virtuality, more software, new sensor and security toys, and of course, guns (both V-space and realspace). There are two new Yogangs, more development for Cybergen Wizards, and more details on the Cybergen's "Us versus Them" revolution. Faults include RTG's typical cross-referencing to other Cybergen sourcebooks, and occasionally the book's supposed narrator gets too self-indulgent to read in one stretch. The one sample scenario has good ideas but falls a bit flat in actual use, in that it is highly scripted and features a preset, almost unavoidable ending. But as a sourcebook, it is solid, and really should be read by anyone running any game set later than 1990. Cyberpunk, high tech, space-based, espionage, near future, all of them will find fertile ideas in VF.

Style: 4

Substance: 4

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