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Comped Capsule Review
August 20, 2002 Edited: August 28, 2017 by: Conan McKegg
Conan McKegg has written 65 reviews, with average style of 3.88 and average substance of 3.77 The reviewer's previous review was of King of Spring.The reviewer's next review is of The Game of Powers. This review has been read 1464 times. |
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The use of spacing and layout is up to Multism’s usual high standard, which means that this is an easy to read book. A considerable improvement is the ease with which one can find information as well.
The Second “Book” covers Ascendancy in more detail. This is invaluable to anyone who wants to seriously play AGONE – the new spells and general write up of the Cipher-Sorcerer are fantastic and help to clarify quite a bit about how magic is viewed in the Twilight Realms. There is also a new form of dancer magic introduced – Choreography. There are also many new assets and faults for Ascendancy mages – some of which are very useful.
Next are the Magical Arts. This “Book” is almost a mirror-image of the Ascendancy section. Several new spells and arts are revealed – best of all are the secret arts and the ability to combine arts to create new opuses. Again there are some assets and faults that are unique to Concordists that help to develop characters more.
Finally there is an adventure involving the PCs chasing a renegade Dancer. This is a well-written adventure that should provide a couple of sessions worth of entertainment during a campaign.
The Appendix simply lists all the existing spells for Ascendancy and Concordists – this is useful and should help any EG with finding a spells rules with ease.
Another problem is simply that the majority of the book is aimed at the EG and not players. This creates the issue of having to decide how much of the book you can allow a player to read without risking them learning something that you, as EG, hoped to keep secret. But this is a common difficulty when trying to release a book for both players and GMs – so I guess that it’s an acceptable fault.
The Choreography rules are a nice addition – even though they are quite short – and the secret arts are fantastic, especially the ability to combine arts. All in all this book is well worth the purchase.
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