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Capsule Review
June 21, 1998 Edited: August 28, 2017 by: Scott Shafer
Scott Shafer has written 107 reviews, with average style of 3.91 and average substance of 3.66 The reviewer's previous review was of The Dreaming Stone.The reviewer's next review is of Hidden Agendas. This review has been read 590 times. |
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This is your standard White Wolf, fill in the circles SAT, type of system. It is revised and they've plugged some of the holes, but problems still remain…botches are still annoyingly easy to come by for skilled characters. The game is fast and loose and set for playing.
It starts with a story by George Alec Effinger, and this is followed by another 152 pages of background. This is very effective luminiscent stuff and is some of the finest design I've seen outside of anything by Pagan Publishing. This puts you right in the middle of a world, but as is standard with White Wolf it leaves a lot of questions unanswered. Characters also join various psi orders, and you can see a bunch of sourcebooks coming from that design decision. However, if you are creative enough I feel that you can subsist on this one book and find a lot of gaming enjoyment.
The rules are okay. Basically you're creating a new kind of psionic superhero to protect other humans from Aberrants and other hostiles. Aberrants are your basic supervillain run amuck all slimy and disgusting…all infernal like. The character stuff is extraordinarily well-developed, and the systems and combat sections really benefit from the years that have gone into the Storyteller system. The tech stuff is mildly fascinating, but nowhere near as much fun as designing your own psionic superhero.
This is a wonderfully designed game, that is surprisingly complete, and its graphical design is stunning. You have never held a rpg in your hand like this one. I'm almost hesitant to grade this one, but it gets an "A."
Style: 5 (Excellent!)
Substance: 4 (Meaty)
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