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Capsule Review
July 6, 2002 Edited: August 28, 2017 by: ron beck
ron beck has written 2 reviews, with average style of 3.50 and average substance of 4.50 The reviewer's previous review was of Blood of Heroes: Special Edition. This review has been read 780 times. |
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I have yet to sit down with it and read it, so this review will be a bit light. I will probbly post a full review once I have finished reading through it.
Magic item creation rules: not too different from what was in the DMG, only the power level has changed here, still no rules for creating artifacts, but you could probably cobble them together if you needed too.
10th level spells: These I liked a lot, if only because to learn the spell the character must make a spell craft check to create it. The Spell seeds are a welcome addition to the D&D magic system IMHO. I would however like to see a spell seed type system in the future so that non epic characters can create their own spells.
Monsters: Bigger nastier dragons. ever seen Record of Lodoss War? Remember those dragons? Those are a start.
Setting info and NPCs: Handy but I will probably stick to creating my own.
Cool book, lots of neat new toys to play with, many are a power gamer's wet dream come true. If you were planning on buying it any way, great, you'll love it. I don't think it is a must have, but I think I can rip the info in it apart to put together what I'll find useful fairly easily.
I'd give it a 68 Dick, it's got a good beat that you can dance to, and it's catchy. (sorry an American Bandstand moment there) I'll give it a 6.3 on a scale of 1 to 10.
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