Review of GURPS Fantasy Folk, 2nd Edition

GURPS Fantasy Folk, 2nd Edition Review Summary

Capsule Review
June 17, 1998
Edited: August 28, 2017


by: Mike McGarel


Style: 4 (Classy & Well Done)
Substance: 5 (Excellent!)



Mike McGarel has written 2 reviews, with average style of 4.00 and average substance of 4.50 The reviewer's next review is of GURPS Compendium II: Combat and Campaigns.

This review has been read 1228 times.

 

GURPS Fantasy Folk, 2nd Edition Product Summary

Name: GURPS Fantasy Folk, 2nd Edition
Publisher: Steve Jackson Games
System: GURPS (3e)
Author: Chris W. McCubbin, Sean Punch
Category: RPG

Cost: $20.95
Pages: 144
Year: 1995

SKU: 6015
ISBN: 1-55634-309-4


Review of GURPS Fantasy Folk, 2nd Edition


Goto [ Index ]
GURPS Fantasy Folk, Second Edition, provides 24 races for fantasy campaigns and gives a comprehensive racial generation system for creating new ones.

The book is well-organized, with every race given its own four- or five-page section. The descriptions follow a standard template, making it easier to find a particular bit of information. The advantages, disadvantages, psychology, ecology, culture and politics of each race is explored, as well as the its use in the campaign and its relationship to the other races. Ideas for PCs, a character example and adventure seeds round out each section.

The standard fantasy races are here with the expected characteristics (e.g. Elves love nature, Dwarves are greedy). Races that would be classified as "monsters" in other games, such as Centaurs, Ghouls or Ogres, are also included and get the full treatment of backgrounds and motivations as well. The book stresses roleplaying nonhuman traits and attitudes to provide a richer gaming experiencing.

As with many supplements in this system, much of the book is not GURPS-specific. The descriptions are open-ended enough to allow a GM to fit a race or characteristic into just about any campaign, including those in the Space or Horror genres.

The usual GURPS black and white artwork illustrates the given races and conceptualizes several others besides.

The racial generation rules do a good job of providing the theory and application of customizing races. (There's nothing like a mysterious being to throw off the players!)

This second edition has quite a few changes from the previous version. Nothing major, but enough to make me glad I added it to my collection.

Style: 4 (Classy and well done)
Substance: 5 (Excellent!)

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