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Comped Capsule Review
April 13, 2002 Edited: August 28, 2017 by: Conan McKegg
Conan McKegg has written 65 reviews, with average style of 3.88 and average substance of 3.77 The reviewer's previous review was of Serial Experiments Lain: Ultimate Fan Guide.The reviewer's next review is of Mechanical Dream. This review has been read 1133 times. |
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No doubt some of our more regular readers have heard about the Scared Stiff demo - which received quite a favourable review. Now the main product is due to release - Guildhall press are still touching up the final elements of the product - check out
The game uses a simple and effective layout - some nice art as well. The system itself comes in two forms - Dice or Diceless. The Standard system uses a combination of 2d6 and points known as "misfortune points." Players are given a series of stats that refer to their weaknesses. Note that - weaknesses, not strengths. Whenever a character wishes to perform an action they must overcome a related weakness with 2d6 - pretty simple.
Misfortune points, however, are a different story. In a standard game player characters (called "Victims of Circumstance" or VCs) can choose to take on misfortune points to lower flaws, or gain them whenever they do something that is against the setting conventions of the genre. In a diceless game, VCs can literally bid with their lives by taking more MPs in order to overcome a "Creep" (The name for any bad guys in the game.) Gain too many Misfortunes and your character will be facing a very grisly end...
Secondly there are simply not enough decent examples of the rules - particularly the more convoluted rules that can easily confuse a newbie player.
Finally, the book still isn't actually available for purchase. Only the demo, which is free to download.
Also, the book opens with a great "what is roleplaying" section that even goes so far as to guide players into how to play a game effectively so that everyone gets to enjoy the game. This is almost worth the price of admission alone.
Plus how can you hate a game that names the GM - "Evil Mastermind."
Every nuance of the game reeks of atmosphere - from having VCs built up from character stereotypes - of which there is a sizeable list to choose from - to a wonderfully detailed section on how to Mastermind a misadventure. (Which includes tips on keeping the humour deadpan and enjoyable.)
Finally there are several great genre settings to use and a list of Creeps that includes everything from Jason to Godzilla - or at least their legally friendly equivalents.
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