Review of The Vampire Players Guide

The Vampire Players Guide Review Summary

Capsule Review
May 28, 1998
Edited: August 28, 2017


by: Bradford C. Walker


Style: 3 (Average)
Substance: 3 (Average)



Bradford C. Walker has written 222 reviews, with average style of 3.63 and average substance of 3.63 The reviewer's previous review was of Vampire: The Masquerade.The reviewer's next review is of Chicago By Night, Second Edition.

This review has been read 1631 times.

 

The Vampire Players Guide Product Summary

Name: The Vampire Players Guide
Publisher: White Wolf Publishing
System: Vampire: The Masquerade (2e)
Setting: Classic World of Darkness
Author: Various Authors
Category: RPG

Cost: $22 (US)
Pages: 208 pages
Year: 1993

SKU: 2206
ISBN: 1-56504-053-8


Review of The Vampire Players Guide


Goto [ Index ]
This is the book that cast the mold for the rest of White Wolf's many Players Guides. You know the layout by now: Merits/Flaws, new types of characters (Clans/Bloodlines), new powers (Disciplines/Rituals) and new Archtypes. There's also plenty of toys to play with and a few neat essays to read.

Not bad, for a book written about five years ago. That was before Werewolf's Second Edition came out, and before the rest of the World of Darkness saw print. Its age shows, and it needs a revision as much as the rulebook does.

Do you need it? Nope. If you don't have it by now, you don't need to get it. If you must, buy it used or borrow someone else's copy. Get a new version when it's released sometime down the road.

Style: 3 (Average)
Substance: 3 (Average)

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