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Comped Capsule Review
January 28, 2002 Edited: August 28, 2017 by: Cedric Chin
Cedric Chin has written 136 reviews, with average style of 4.23 and average substance of 4.18 The reviewer's previous review was of Lord of the Rings Trading Card Game.The reviewer's next review is of MageKnight: Dungeons. This review has been read 567 times. |
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The problem about the game is its mechanics. Each player has a hand of five cards. On your turn, you draw a card. You then play a card, which forces one or all other players to lose a Geek from their busload (their controlled area) to the Bus Depot (uncontrolled area), unless they can respond with a particular card or type of card to prevent the loss of their geek. Other card effects include retrieving a geek from the Bus Stop, becoming the player whose turn it is, and stealing a geek from another player. Each player fills their hand to five cards. If you cannot play a card during you turn (many cards are purely responsive), you discard a card.
That's about it. Play is abstract and not tied to the subject matter of the game. You typically only have one or two cards in your hand you can play during your turn. Turns are repetitive (either force other players to lose a geek, or retrieve a geek from the Bus Depot). Stealing turns is only noticable with four or more people. We had to add a rule that allowed you to discard and draw cards at the end of your turn to add something approaching strategy.
If you're a casual "beer and pretzels" player who prefers humor over mechanics, you will enjoy this game. If you're looking for a game with both humor and good mechanics, look elsewhere.
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