Review of J.U.M.P. Into the Unknown

J.U.M.P. Into the Unknown Review Summary

Capsule Review
October 22, 2001
Edited: August 28, 2017


by: Anthony Saulls


Style: 4 (Classy & Well Done)
Substance: 5 (Excellent!)

JUMP has unlimited reply value and solid rules. It is a great science-fiction tactical game that combines original, refreshing concepts with elements reminiscient of Settlers of Catan, Axis and Allies and Civilization.

Anthony Saulls has written 1 reviews, with average style of 4.00 and average substance of 5.00

This review has been read 513 times.

 

J.U.M.P. Into the Unknown Product Summary

Name: J.U.M.P. Into the Unknown
Publisher: Evil Polish Brothers
Author: David Niecikowski
Category: Board/Tactical Game

Cost: $39.99 MSRP
Year: 1999



Review of J.U.M.P. Into the Unknown

JUMP Into the Unknown
Review by Anthony Saulls (starmarine@juno.com)
If you are like me you enjoy games with an original concept, solid rules and high replay value, JUMP(stands for Justified Use of Military Power) Into the Unknown is exactly that. It is a game of large-scale interstellar warfare that not only lends itself to good tactical play but has diplomatic elements as well. Aside from the fact that the game has a great system and quality layout there are two elements that make this game a `must have' for any serious gamer.

JUMP has a system that makes game-play more appealing to those who appreciate true tactical simulation in that, as opposed to some other classic strategic military games such as Axis and Allies or Risk, there is a true `fog of war'. This means that unless you exercise heavy amounts of reconnaissance or hone your skills of tactics and strategy you never will truly know exactly what resources and military might your opponent currently has or what part of the galaxy that it is currently located in. This is possible through use of simple yet comprehensive record keeping techniques that JUMP utilizes to keep track of you entire empire. When two fleets cross paths you are never truly aware of what your opponent may have waiting for you. The system is also such that in the case that a player may be suspected of cheating an audit can be performed that only takes between 1 to 2 minutes and will account for everything. The system is that solid.

The other primary appeal of JUMP is the high replay value that the game has. This is partially because of the fact that the Technology Level, Disposition and Resources of all of the planets change every time you play. JUMP also has a playing field that changes every game. The board consists of a generic star field that provides a background and hex template. The planets, black holes, gas clouds etc... are printed on clear sections of plasticard, which allows for a different set-up every game consisting of deep space, planets and other anomalies.

A combination of quality pieces and production as well as solid rules, unlimited replay value and a great premise for only $39.99 made JUMP a great investment for me, I have recommended it to numerous friends of mine and it is a game that I am proud to have in my collection.

*For any questions of comments e-mail me or contact Evil Polish Brothers (the game designers) at jumpgame.com

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