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Capsule Review
July 8, 2001 Edited: August 28, 2017 by: Tom Maxwell
Tom Maxwell has written 2 reviews, with average style of 3.50 and average substance of 3.00 The reviewer's next review is of Tribe 8: Conquest Volume (Game Line). This review has been read 1072 times. |
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Not really a part of the Children of Prophecy volume, this is the initial purchase for Tribe 8. It gives a nice amount of detail and the silhouette rules. The writing is fantastic and evocative, but lacks sufficient information. While I liked the idea of all world material being presented from the viewpoint of the characters within it, the vagueness sometimes prevents the reader from getting a fix on what is going on. For example, the Fatimas – goddesses that walk the land – are shown throughout the book, but never is there any mention that the strange beings shown are Fatimas. I thought it was simply surreal artwork until I had read the book several times, and I’m not the only person to have done this. Agnes in particular is shrouded in ambiguity as to whether she is the Doll or the Bear. (This causes some inconsistency later. See Trial By Fire notes) All in all, a good product that needed just a little extra thought – like in character descriptions of each individual Fatima, this would have solved a lot of issues. On the otherhand, this ambiguity gives the GM freedom to describe the setting as she chooses. Shame this philosophy got lost in later products…
Vimary Sourcebook - 9.5/10
This was a great sourcebook, and is essential for playing Tribe 8. I emphasize this, it is vital if you wish to follow the series beyond a one-shot game. It lists locations, people and plots that will effect the development of the game for several cycles. Superior to the main rulebook, the descriptions and information is both revealing enough for a GM er… “Weaver” to run hundreds of games while not spoiling too much for any players who read it. (And if you are serious about this game, your players are going to need to read it.)
Weaver’s Assistant and Screen – 6/10 Children of Prophecy: Part I
While not an essential purchase, this has some very useful tips for beginning Weavers. The adventure that’s provided starts the Children of prophecy cycle, while it is well structured it isn’t suitable for beginning cells – somewhat remiss DP9. The NPCs at the back are invaluable.
Children of Lilith – 8/10 CoP: Part II
The first “cycle” book (Campaign) in the series. One of the best in the series, it does railroad the PCs near the beginning, but with some creative Gming, this can be fixed. Packed with information and ideas, it shows that rather than being a metaplot, the storyline of Tribe 8 is in the forefront and the PC’s individual stories are somewhat lost in the magnitude of events surrounding them.
Book of Legends – 7/10
An nice interlude that is well written, and feels more like a metaplot than the metaplot. Lacking in meat, the GM is left to fill this little cycle out into playability. I personally felt that the Metaplot should have been handled in a similar manner…
Word of the Pillars 6/10
A great supplement, it contains enough information to build on the Joanite and Sheban tribes while still leaving the GM with enough freedom to add her own spin. Unfortunately it isn’t too suitable for players as there are several spoilers regarding the Children of Lilith cycle.
Horrors of the Z’bri – 8/10
Excellent supplement. This shows the Z’bri (T8’s bad guys) in the manner they should be. Fleshes out the setting, and adds some new rules. Well written, this is one of the highlights in the gameline.
Into the Outlands – 5.5/10
A bit of a snoozer – as in it made me fall asleep – this is the first of a couple of let downs from the T8 line. It does have a lot of relevant information, and is well written. Just boring. I liked the fact that it took the setting out of its unsubtle darkness and showed that the world of Tribe 8 is about more than dark horror stories.
Trial by Fire – 8/10 CoP: Part III
This is a great cycle. The story is loose enough to work around, (Barring some sequences near the middle) and involves some great set pieces. It is here that the game's inconsistencies start to show though. We are told that Agnes is kidnapped with the artwork and content of the book suggesting that Agnes is the doll and the bear is an automaton. However this is never openly said, it is simply assumed. Yet in Word of the Dancers, the writer claims that Agnes is both Bear and Doll, even though there is never any comment in any book to back up this claim. (See Word of Dancer comments in next review) Trial by Fire is a great finale to the first volume, if somewhat railroaded.
Word from the North - 7/10
A wonderful epilogue, well written and again, and example of how the metaplot probably should be handled. Yet it suffers from the same problem that BoL suffers, lack of detail in the gaming section.
At the end of the day, my complaints are just personal niggles, the game is good and I recommend it to anyone who wants something different. But be wary of what you buy, particularly from the next volume…
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