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Capsule Review
March 6, 1998 Edited: August 28, 2017 by: James McPherson
James McPherson has written 21 reviews, with average style of 3.81 and average substance of 3.81 The reviewer's previous review was of Twisted Tales.The reviewer's next review is of Zero. This review has been read 1042 times. |
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For those of you not in the know, Earthdawn is the fantasy RPG released by FASA a few years ago. It has elements of heroic dark high-fantasy thanks to the lingering presence of the brutal Horrors: extradimensional beings that feed on the suffering and misery of mortals. Earthdawn is a world with a rich, complex history that traces back several millenia and a wide variety of races ranging from the traditional elves, dwarves, orcs, trolls and pixie-like Windlings to the reptilian T'skrang and rocky Obsidimen.
ED's system is class-based with each character having a list of potential
skills and abilities available to them. Having multiple classes is
possible, but can be difficult. Success tests are based on the
character's attribute and skill ranks to determine the number and type of
dice used. All dice are totaled and compared to the target number. Beat
the target number and it works, less and it fails. Needless to say, the
better your skills and attributes the better your dice and the more likely
you are to succeed. To keep in line with the heroic elements any die
that rolls its max value is rerolled.
The CD includes the full text and artwork of the Earthdawn main
book, along with a fairly useful character creator/manager. The files are
standard HTML with only a little JAVA and can be read by most any web browser. Graphics are included and I expect to see them used throughout the 'net on ED sites. (I will note that I didn't find a single "Thou shalt not use our graphics" disclaimer anywhere on the CD)
There's also a character creation/management program written for DOS. It's a fairly functional program, but can be a bit confusing. To people newer to computers it will look quite odd as it seems to have been written using the old ASCII menu generator used with a lot of BBS utilities of the late 80's/early 90's.
It does keep track of who can use what skills, appropriate spells and items and it even does the calculations for the point-based character creation, speeding up the process immensely. It may be ugly, but it got the job done.
The search tool and the fairly lean page design makes it a nice quick reference for forgetful individuals. I can't remember the number of times my players ask me where to find the saving throw/resistance roll/spell list in numerous other books.
The character generator's ability to run on any machine is a boon, as is its capacity for having multiple characters open at once. While not true multitasking, it does a good job of letting you work on more than one character at a time. This could be handy for GM's needing an NPC gallery. The files are fairly small so a whole host of individuals can be carried around on a floppy or two.
There are downsides: You get what you pay for. This is a free CD (It comes in specially marked copies of Shadis or Inquest) and it shows. The text still makes reference to page numbers, something I've been completely unable to find in the index, search tool, or borders.
Then there's the technical aspects: the CD uses long-filenames. This doesn't bother Macintosh or Linux users, but unless you've got a newer version of Windows95 or NT you won't be able to use the disk. I'm afraid it's entirely incompatible with DOS, which really irritates me as I have an older PC in my the room I tend to game in.
Overall I have to give it a B. The material is nice and the interface is fairly good, but it just didn't quite hit the mark. There were too many irritating technical problems combined with the kludgy DOS character creator to give it a polished feel. I would have been much more irritated with this had I actually paid for it.
Style: 4 (Classy and well done)
Substance: 4 (Meaty)
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