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Playtest Review
September 30, 2000 Edited: August 28, 2017 by: Jason W. Tice
Jason W. Tice has written 14 reviews, with average style of 3.00 and average substance of 3.79 The reviewer's previous review was of Aberrant: Project Utopia.The reviewer's next review is of Masters of the Art. This review has been read 635 times. |
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Blood and fury for sale to the highest bidder
I picked up this book at Origins. It was right up my alley. I've just recently started an Aberrant game, and the team is an Elite agency... So, I was hoping for some tips on Elite groups, and perhaps some suggestions on team dynamics... In all, I wasn't too disappointed.
The book is in the standard White Wolf Aberrant format, with the following sections:
It also touches very quickly on some other minor trouble spots. I was impressed to see that they covered the continuation of the Canada/Quebec situation. And they cover it intelligently and reasonably faithful to the history behind that particular tension.
The final game page has a mock-up of a collectible trading card picture of Totentatz. The idea scares me with the suggestion that maybe White Wolf is thinking of making an Aberrant CCG? I hope not. But then, I won't get into it; that's not my thing.
The final page in the book has credits on one side, and the table of contents on the other. I'm left asking the same question I've asked before:
It's not a particularly intelligent or well-designed option. Stupid idea. But whatever. It's all part of White Wolf's Aberrant Book template. Obviously, the table of contents was an oversight and an afterthought.
I thought the book was interesting. I liked it better than Project Utopia, and about the same as XWF, although this supplies a lot more usable information than XWF. I'm not so interested in the story-arc and world that they're building, so some of the information--particularly about DeVries--won't see much use. However, there was a lot of general material here that I can integrate with all sorts of games that don't necessarily follow the White Wolf proscribed story-arc.
And that's what makes this book so worthwhile.
Some notes on the artwork--While I did like the cover artwork, I didn't like that there was an obvious death on the cover (Whte Wolf has got a whole lot of covers that are wonderful for the threat or the suggestion of death, but nothing so overt and obvious as a spear through the back). I hated the DeVries staff profile artwork. I think they were too simplistic and heavy-handed. The company logos aren't bad, and the other faces (of other elite agencies) are ho-hum. Overall, what little equipment graphics ther eare are the artistic highlight of the inside of the book. Overall, the artwork doesn't measure up to the text.
Overall, some really neat ideas, well done, and engaging.
Style: 3 (Average)
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