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Capsule Review
February 2, 1998 Edited: August 28, 2017 by: Scott Shafer
Scott Shafer has written 107 reviews, with average style of 3.91 and average substance of 3.66 The reviewer's previous review was of Khaotic.The reviewer's next review is of Bushido. This review has been read 1319 times. |
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I constantly fight with myself about this game. I get the same kind of feelings when I slow down to look at a car wreck. Mythus Prime is a beginners set, with everything distilled from the Mythus, Mythus Magick, and Epic of Aerth books. There is some advice on setting up campaigns, but the scenario is boring- and I still feel that even the simpler rules cry out for an experienced GM and players to interpret. Beginners can still get lost in even the simpler rules. Besides this game only comes to its fullest most completely confounding flower in its advanced rules. Why let your head hurt, when you can get a complete migraine from the more complex rules set? This gets a "B," because of my continued fascination for this game.
TSR has some stuff for this game on their web-site- mostly zip files related to a failed Dangerous Journeys magazine. It lasted six issues before bailing out, but it is filled with the deathless prose of Gygax. I loved reading some of his reminisces about his childhood, and how that influenced his takes on role-playing. Evidently he had some very creative friends. However, the rest feels like Gygax, if you love him you'll love this stuff- if not, well you've got quite a lot to wade through.
Style: 2 (Needs Work)
Substance: 4 (Meaty)
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