Review of Infernalism: The Path of Screams

Infernalism: The Path of Screams Review Summary

Capsule Review
October 13, 1999
Edited: August 28, 2017


by: Matt


Style: 4 (Classy & Well Done)
Substance: 4 (Meaty)



Matt has written 4 reviews, with average style of 3.25 and average substance of 4.25 The reviewer's next review is of Urban Legends.

This review has been read 1077 times.

 

Infernalism: The Path of Screams Product Summary

Name: Infernalism: The Path of Screams
Publisher: ArtHaus
System: Mage: The Sorcerers Crusade (1e)
Setting: Classic World of Darkness
Author: Phil Brucato
Category: RPG

Cost: 19
Pages: 142 or so
Year: 1998

SKU: 4806
ISBN: 1-56504-495-9


Review of Infernalism: The Path of Screams


Goto [ Index ]
Well, he said he'd never do it. Every time the issue was raised, Phil Brucato said he'd never do a book on playing Nephandi.

And strictly speaking, he didn't do it here. But damn, he makes the dark side look...good?

Understandable, anyway. A lot of space is dedicated to the reasons why a mage - or mortal - would turn to Infernalism. Since I often use Nephandi in modern-day White Wolf games, Mage and otherwise, this is a real bonus. The book isn't written like a tradition book, which helps. It treats a touchy subject with a great deal of sobriety and responsibility, which was more than some of the Black Dog line did, even though those books are ostensibly for adults only (I did my best in Giovanni IV!)

Anyway. This book reminds me why I love Mage so much - clear, easy to read, enough history and setting material to balance out some nasty rotes and Talismans. All in all, if you plan on bringing the Fallen into any White Wolf chronicle, give this book a read. Nephandi are scary, but scarier when you understand their side of the story.

If, however, you want to play a Nephandus, also give the book a read. It should convince you not to.

Matt

Style: 4 (Classy and well done)
Substance: 4 (Meaty)

Copyright © 1996-2026 Skotos Tech and individual authors, All Rights Reserved