Review of Millenium

Millenium Review Summary

Capsule Review
October 10, 1999
Edited: August 28, 2017


by: Hollis McCray


Style: 5 (Excellent!)
Substance: 5 (Excellent!)



Hollis McCray has written 7 reviews, with average style of 4.29 and average substance of 4.29 The reviewer's previous review was of Big Robots, Cool Starships.The reviewer's next review is of Sailor Scout Character Diary.

This review has been read 598 times.

 

Millenium Product Summary

Name: Millenium
Publisher: Precedence Publishing
System: Immortal (2e)
Setting: Immortal
Author: Ran Ackels
Category: RPG

Cost: 19.99
Pages: 96
Year: 1999

ISBN: 1-929323-01-8


Review of Millenium

In all honesty, I just got the game yesterday, but this looks like a great game.

First, the background of the game:

Sixty-five million years ago, a creature known as the Sanguinary (who had been exiled from another dimension) crashed into the earth shattering into untold fragments. These fragments merged with the last of the dying dinosaurs, transforming them into the first race of Immortals, the Abzulim. The Abzulim created other immortal races to serve them as slaves, and bult a great empire spanning many worlds and achieving great power. The Abzulim empire fell when the Abzulim stopped working together and started fighting each other for power. When the slaves revlted, the Abzulim were powerless to stop them. The remaining Abzulim fled, and presumably are still out there somewhere.

After the Abzulim fled, the slave Immortals promptly went to war with each other, fighting for the worhship of humanity, and eventually falling to a group known as the Shadowen.

As it currently stands, the Immortals have freed themselves from the grip of the Shadowen. They now have a dangerous enemy though: the Progeny, Immortals loyal to the Sanguinary, who willingly aid the Sanguinary in its ultimate goal, reuniting its shards and the rebirth of the Sanguinary.

Now to the "guts" of the game.

The dice mechanic is really simple, with each skill, or stat-called Auras-being rated according to the dice rolled. Small dice are better than big ones, so having, say, a d4 in swordfighting is good. If you ever end up rolling a d20, well, feel the pain. Some factors can adjust the die roll positively or negatively, and even change the die rolled. So it's very light on the math. (A big plus in my gaming group-they're a little scatterbrained.)

One thing I like that's really neat is the fact that each character has the ability to transform into an alternate form known as himsati. These alternate forms are where most of the Immortal's special powers come from (for now-see below), and can be customized to a degree to better reflect a character's true nature. These alternate forms can be based on animals, plants, or even pure elements such as fire.

There are three things I must admit I don't like:

First, there's a lack of hard information on how Immortal society runs now. It's mentioned that they're organized into Courts, but not a lot of hard info on how the Courts are organized and interact.

Second, they left out the other part of the "magic" system. It's promised that this will be in the next book, but it should have been in the first one.

My last complaint is that it's a little expensive for how thick it is. 96 pages for $19.99? I'll admit it's worth the price, but others might be put off by this.

All in all, Immortal is looking like a great game. Here's hoping that the rest of the books Precedence puts out for it are just as good.

Style: 5 (Excellent!)
Substance: 5 (Excellent!)

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