Review of GURPS Vehicles

GURPS Vehicles Review Summary

Capsule Review
August 31, 1999
Edited: August 28, 2017


by: Christopher J. Yoder


Style: 4 (Classy & Well Done)
Substance: 4 (Meaty)



Christopher J. Yoder has written 3 reviews, with average style of 4.00 and average substance of 4.00 The reviewer's previous review was of TSR Silver Anniversary Collector's Edition.

This review has been read 1401 times.

 

GURPS Vehicles Product Summary

Name: GURPS Vehicles
Publisher: Steve Jackson Games
System: GURPS (3e)
Author: David L. Pulver
Category: RPG

Cost: 24.95
Pages: 208
Year: 1996

SKU: 6505
ISBN: 1-55634-325-6


Review of GURPS Vehicles


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GURPS Vehicles 2nd Edition 2nd Printing

 

GURPS Vehicles is a 208-page book devoted to a vehicle construction system. The 1st Edition was published back in 1993. GURPS Vehicles 2nd Edition is a redesign and much-improved version of the 1st Edition.

So, book strives to serve two purposes. First, it is a comprehensive design system for vehicles of all types and technology. Second, it is a set of rules to use vehicles in the GURPS RPG system. The book does a good job as a vehicle design system. It covers all major technologies and construction options. The main drawback of the construction rules is its complexity. The design process requires a heavy amount of simple mathematics, which can be tedious just for the sheer volume of calculations that are required. Using a spreadsheet (in the design process) is a must on all but the most simple vehicles. Also, the design system has a fair degree of rules to follow, some of which are obscure and difficult to find. So, what does this mean? Well, GURPS Vehicles is a favorite for gearheads (you know who you are). Those who have a lesser interest in the specifics and micro-detail of vehicles will not enjoy the design system.

The vehicle action section of the book covers all the movement and combat rules to use your designs in a campaign. There are basic and advanced rules. The basic rules are more friendly to tabletop role-playing. The advanced rules are very similar a wargame. Both versions work fine, but, overall, seem clumsier than the construction rules. The rules are scattered over two chapters and are a little disorganized. Yet, these rules are very important to complete the GURPS Vehicles system. What good is a design system if there are no rules to use the designs in the game? None, I say.

The end of the book has a small section on maintaining a vehicles and a few sparse ideas on Vehicles in GURPS campaigns. I would have liked more ideas concerning campaigns, but I guess the other rules didn't leave much room for it- even thought it would have been nice.

Overall, not a bad supplement for gamers interested in the details of vehicle construction and operation. There's a lot of rules packed into this book. I'm surprised it works as well as it does considering the complexity of the subject matter. These rules provide a unparalleled degree of detail and options. And, they compare very well with other RPG rules of a similar nature. But, it does take a little determination to design vehicles using these rules. Using a spreadsheet helps to simplify the process, but it still takes time and patience.

So, it this product worth $24.95 of your money? It is if you're interested in this type of stuff. If not, don't bother buying it.

Style: 4 (Classy and well done)
Substance: 4 (Meaty)

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