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Capsule Review
August 1, 1999 Edited: August 28, 2017 by: Bradford C. Walker
Bradford C. Walker has written 110 reviews, with average style of 3.65 and average substance of 3.62 The reviewer's previous review was of GURPS Black Ops.The reviewer's next review is of Kinfolk: Unsung Heroes. This review has been read 784 times. |
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As noted elsewhere, and by others, GURPS strains under the level of unreality required to properly simulate the majority of superhero settings--past or present--that publishers put on the shelves. Even with all of the recent innovations put into the system, you're still better off converting to one better built for this level of unreality. That's the only negative thing I've got to say.
This book has plenty to say about running superhero campaigns, about the conventions involved, and about how to adjust those things to suit your needs. The sample characters show you how to use the vast array of powers, skills, and modifications to create just the character that you want. It's a bit hefty on the math, but that's nothing new for many superhero fans.
If you're not into "Aberrant" or "Marvel Saga", etc., and the Hero System ain't your bag, then this is where you ought to look next.
Style: 3 (Average)
Substance: 4 (Meaty)
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