Review of Marvel Super Heroes Adventure Game

Marvel Super Heroes Adventure Game Review Summary

Playtest Review
July 15, 1999
Edited: August 28, 2017


by: Bailey Watts


Style: 4 (Classy & Well Done)
Substance: 1 (I Wasted My Money)



Bailey Watts has written 17 reviews, with average style of 3.59 and average substance of 3.29 The reviewer's previous review was of Frappuccino.The reviewer's next review is of Car Wars Deluxe.

This review has been read 795 times.

 

Marvel Super Heroes Adventure Game Product Summary

Name: Marvel Super Heroes Adventure Game
Publisher: TSR
System: SAGA / Marvel (1e)
Setting: Marvel Universe
Author: Mike Selinker
Category: RPG

Pages: n/a
Year: 1998

SKU: 6926
ISBN: 0-7869-1227-8


Review of Marvel Super Heroes Adventure Game


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Marvel isn't a good game. the SAGA system which worked well for Fifth Age just doesn't feel right for supers. Yeah, combat is fast. There isn't all the number crunching that champions had, but it isn't right.

Cards don't feel right for supers.

Random character generation is icky, and since more than one person may be making characters at a time the good luck one person has means that those good cards are unavailable for the other player. To get all the points possible out of chargen to make your character, your character's motivation will likely be the lowest value card drawn. The pairing up of motivation onto cards can make some motivations for heroism to be more likely, but it bites big time in the RP department.

On to actual game play. Your hand is also your HP. When taking damage you discard cards with a value at least equal to the damage taken. This is a blatant death spiral that doesn't belong in a supers game.

Powers are nothing exciting and the experience system is a joke.

Style: 4 (Classy and well done)
Substance: 1 (I Wasted My Money)

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