Review of Within the Cursed Mine

Within the Cursed Mine Review Summary

Playtest Review
January 22, 2021


by: Andrew Hind


Style: 5 (Excellent!)
Substance: 4 (Meaty)

Need a brief pick-up adventure? You can't go wrong with Within the Cursed Mine

Andrew Hind has written 79 reviews, with average style of 4.05 and average substance of 4.04 The reviewer's previous review was of Youniversal Monster Omnibus.The reviewer's next review is of The Helicarrier Heist.

This review has been read 1107 times.

 

Within the Cursed Mine Product Summary

Name: Within the Cursed Mine
Publisher: Headless Hydra Press
Line: Sandbox Adventures
System: D&D (5e)
Author: Shane Collins
Category: RPG (virtual)

Cost: $1.99
Pages: 9
Year: 2020



Review of Within the Cursed Mine

Within the Cursed Mine, written by Shane Collins, is a brief adventure designed to be played in less than two hours.

In this side-trek adventure PCs are sent to apprehend a notorious outlaw hiding somewhere in a wilderness of forest and mountains. Enlivening the journey - which is largely handwaved away to get to the meat of the scenario - is a selection of random encounters, including a starving owlbear, a bear caught in a trap, and even a secret entrance to the former mine where the outlaw is hiding out.

The heart of the adventure takes place in Longhorn Caverns, once a prosperous iron mine that was eventually abandoned due to orc attacks and a penchant for cave-ins. Recently a cave hydra (a new monster, a smaller serpentine cousin to the standard hydra) has taken residence in the caverns, largely oblivious to the outlaw in its midst. Longhorn Cavern, brought to life in a beautiful map, consist of eight encounter areas including giant spiders, the cave hydra's lair, and the outlaw herself, who's story is surprisingly sympathetic despite her lawlessness - the author does away with the standard trope of the grizzled, ruthless, narrow-eyed outlaw to create a more nuanced character. In a nice twist that adds drama, there is a 10% chance of minor cave-in every fight within the cave. Nice.

With an eye towards utility, each encounter is broken up into three sections, each denoted by an icon: GM Notes, Monsters, and Treasure. This decision makes the adventure easy to read and run at short notice because it does away with extraneous details. We get just enough detail to run a session, no more, no less. As descriptions are by definition a bit threadbare, GMs desiring greater detail will want to spend a few moments preparing beforehand.

New resources introduced here include the afore mentioned cave hydra and a new magic item, arcane crystals, which allow the user to recover spell slots.

Design is topnotch. Within the Cursed Mine is full-colour and beautifully illustrated, well laid-out with usability front of mind, and boasts colors maps of the caverns and the wilderness where it lays.

Looking for a plug-and-play adventure that requires no preparation and can be completed in a short evening? You can't do better than Within the Cursed Mine.

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