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Capsule Review
October 15, 1997 Edited: August 28, 2017 by: Heather Grove
Heather Grove has written 11 reviews, with average style of 3.18 and average substance of 3.27 The reviewer's previous review was of Technocracy: Progenitors.The reviewer's next review is of Zero. This review has been read 1192 times. |
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In "Nuwisha" you're playing a were-coyote in a werewolf's world. Your calling is to teach others, through tricks and pranks of course ("tricks" being for friends, "pranks" being for enemies). Most of the rest of the world doesn't see the "teaching" part of it, and only notices the tricks and the pranks. Nuwisha are always in hiding -- they have a lot of enemies. And even though this description makes them all sound the same, they're far from it. The Nuwisha follow Coyote in all of his guises (Kokopelli, Oghma, Loki, etc.), and each form he takes is unique and different, with its own personality and priorities.
Some of the more rules-oriented gamers out there might find this book thin, but there's much meat for thought, and a little creativity put together with the ideas in this book will go a long way. When I first saw the book I was put off by the price-to-length ratio, but I got more value out of this book than most other supplements I've paid for. This will be an invaluable sourcebook to any Storyteller looking for new and interesting plots and NPC's. Me, I want to put one into my Mage chronicle. And remember: always prank the Wyrm!
Style: 5 (Excellent!)
Substance: 4 (Meaty)
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