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Capsule Review
May 18, 1999 Edited: August 28, 2017 by: Papyrus
Papyrus has written 107 reviews, with average style of 3.50 and average substance of 3.82 The reviewer's previous review was of All-Adventure Action Roleplay Game! (AAARG!).The reviewer's next review is of HEROES AND HELLIONS, Comic Book RPG. This review has been read 665 times. |
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Of course the information is easily used with any HERO sys game and other games of different genre. Star Hero (or was it Space Hero)/scifi would be a logical user of the book as a whole. Both colorful NPC individuals and races are provided. There are hooks to stellar empires and interstellar threats. In fact, this is as much a Star Hero supplement as one for Champions. Any scifi campaign will find some universe expanding and detailing ideas in these pages.
Fantasy HERO and other fantasy campaigns could benefit in many ways. Visits from hi-tech aliens is an old Fantasy standard: conquerors, explorers, exploiters. Four of the races presented (Arcane, Masq, Karrg, Tyrixx) would make excellent native races in a fantasy campaign, escaping some of the "old standards" like orcs, goblins, elves and dwarves. The Pantheon, a group of alien "god-imposters", would really add some twists to a campaign where religion is a factor. No Spelljammer/Dark Space GM will be able to resist pirate Capt. Richaal's, Galactic Marauders.
Aliens have always had their place in horror campaigns and several of the entries within Alien Enemies fit especially well. There are mindless zombies, ravenous amphibians, insect warriors (ala Aliens) and impersonators.
Post Holocaust worlds are also visited by: settlers, conquerors, explorers and exploiters from other planets.
I'm sure there are tie-ins to every genre. The fact is, I find the $12 cover price steep (but I'm cheap), if you can find it for under $10 you can't go wrong if you buy it.
Style: 4 (Classy and well done)
Substance: 3 (Average)
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