Review of CyberGeneration

CyberGeneration Review Summary

Capsule Review
May 4, 1999
Edited: August 28, 2017


by: David Doub


Style: 5 (Excellent!)
Substance: 5 (Excellent!)



David Doub has written 9 reviews, with average style of 3.56 and average substance of 3.67 The reviewer's previous review was of Vampire: The Dark Ages.The reviewer's next review is of Trinity Field Report: Psi Laws.

This review has been read 1309 times.

 

CyberGeneration Product Summary

Name: CyberGeneration
Publisher: R. Talsorian Games
System: Cyberpunk (2e)
Setting: Cybergeneration
Author: Mike Pondsmith, others
Category: RPG

Cost: Varies
Pages: N/A
Year: 1993

SKU: 3251
ISBN: 0-937294-04-7


Review of CyberGeneration


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This review is in response to the RPG.net article

The Future is Small by James Maliszewski May 4, 1999

The plot device that moves the whole setting of Cybergeneration is nanotechnology. In Cyberpunk nanotech was briefly hinted at with mini-factories and such, but in Cybergeneration nanotech is shown as a catalyst for a begining of a new area. Nanotechnology is used as a plague that changes the childern of that world, so adults fear the changes and the childern have a weapon to strike against the corrupt system. The nanites actually use matter of the human body to build new equipment and re-adjust the human system so that the kids seems to have "Superhuman powers" because of the workings of the nanites.

The game even allows for creating you own "powers" by stating that the nanites have an simple AI and can look at the human body and learn how to further improve upon it. New "powers" are added in the sourcebooks and there are even some done by people on the net. The game states that only kids can live through the change because they're still growing and thier bodies are able to handle the changes. Some kids don't even change according to the system.

The backstory does hint how the nanites were design to only affect kids because they are the future and they are not as jaded as the adults are (Thereby creating a "Down with the Man!" type of feel for the game). I think that Cybergeneration is a very good setting that shows how nanotechnology could change the face of mankind in a very radical way.

Unfortunately, the Cybergeneration was never heavily supported and then R. Talsorian Games shrunk to the size of a company out of someone's garage. On the upside, if you do find Cybergeneration in your local gaming store, it should be cheap (It was for me) and all you need is in the main book.

Style: 5 (Excellent!)
Substance: 5 (Excellent!)

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