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Playtest Review
August 5, 2013 by: Psyga315
Psyga315 has written 5 reviews, with average style of 3.60 and average substance of 3.80 The reviewer's previous review was of There Is No Spoon.The reviewer's next review is of Ghostbusters. This review has been read 10494 times. |
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This was published by Tim C Koppang, who you might (keyword being might) recognize as the person who made RPGs like Mars Colony, Hero’s Banner: The Fury of Free Will, and Persona. The guy has quite a few RPGs under his belt, though as far as I can tell, Dude Where's My Car the RPG is perhaps one of his first. Is it better than the movie, or just as bad? Let's find out. Again, any and all GM-related things for example play will mostly be handled by the Mythic GM Emulator.
For the sake of example, I made a character by the name of Poker Face. As the name implies, the thing he's good at is keeping a straight face (it's called "poker face" since it's ideal to not give any facial cues during a poker match) but he's bad at telling lies, meaning he will tell the truth, even if it's not the best idea.
Our example of play begins with Poker Face being in jail, about to be interrogated by cops. Poker Face is told that if he gives away the location of the Car, he'll be free to go. Poker Face's first action is to ask the cops what they'll do with the car. Their response is that they just want to help find the missing car, but there's something about them that doesn't set Poker Face right. After asking the GM, I concluded that the cops are really trying to get it for personal gain. The third action he does is try to subtly untie the ropes that he's tied to, but he is unable to do that. He's then asked to tell the truth, and the fourth action is him telling the cops where he last saw the car. The cops then let him go. The fifth and last action that Poker Face would do is to deck a cop in the face and run out of there. The GM accepts this action and he promptly does so. End scene.
Although the game's nature is competitive, there's often a chance to form teams with other players, and take their turns at the same time, and even steal (or give) future actions from each other for their own advantage, provided that the characters bump into each other. The only problem is that once you leave a team, you can't join another. That's... a little strict, I will say. Lastly, there are Complications and Vetoes. A player may spend one of their future actions to introduce a Complication during another player's turn. They can also spend the point on retconing, or Vetoing, a decision that the GM may have made. I like this, as it makes the actions you make your very resource. The game ends when one person reaches the car, with that person being the winner. Even if he is in a team. It kind of makes for interesting gameplay, but I don't think everyone will like the Double Dragon-style of having cooperation with other players, then having to backstab them to win the game.
The next turn begins with the cops using their first action to fire at Poker Face (I'm assuming, for this example, they're the next player after Poker Face). The shots hit Poker Face, and the GM notes that they're lethal. Poker Face spends one of his future actions to Veto that, and say that the shots only cripple him. With that in mind, the cops try to tackle Poker Face. They do, but another future action is spent to create a complication, in which one of the cops gets a call from their girlfriend, saying that unless they stop pursuing Poker Face, she'll break up with him. Odd, but the GM allows it. So, said cop (hence forth Rebel Without A Cause) takes one of the other Cops' actions to stop the others from apprehending Poker Face and allowing him to get to the car. The GM allows this, and he stops the Cops. The last action the Cops take is to set up an ambush for the heroes in the next scene. The GM obliges and a trap is set up next scene, where the turn falls on Rebel Without A Cause, who Poker Face uses his future action to Veto the ambush, leaving him with only two turns.
I actually sort of like this gameplay. It's very unique and I like how it can turn into quite the story telling experience. This gets a point.
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