Review of GURPS Basic Set Third Edition Revised

GURPS Basic Set Third Edition Revised Review Summary

Capsule Review
September 28, 1997
Edited: August 28, 2017


by: Bob Portnell


Style: 3 (Average)
Substance: 4 (Meaty)



Bob Portnell has written 11 reviews, with average style of 4.00 and average substance of 4.09 The reviewer's next review is of The Pocket Warrior.

This review has been read 938 times.

 

GURPS Basic Set Third Edition Revised Product Summary

Name: GURPS Basic Set Third Edition Revised
Publisher: Steve Jackson Games
System: GURPS (3.5e)
Author: Steve Jackson
Category: RPG

Cost: $24.95
Pages: 256
Year: 1996

SKU: 6022
ISBN: 1-55634-127-X


Review of GURPS Basic Set Third Edition Revised


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It may seem odd to offer a review of one of the "old" industry stalwarts here, but not everyone reading this is an old stalwart player and may want advice...

GURPS, the Generic Universal RolePlaying System, is designed for use across any genre, setting and character type. Characters are designed by players, using a point-cost-based system to purchase attributes, advantages and skills. Players get extra points by taking disadvantages. And the math is still lots simpler than Champions!

All the game mechanics work around three six-sided dice. In fact, six-siders are the only dice required, which is STILL kind of refreshing. Since all the nasty math is done during character creation, play can be speedy and efficient... or it can be painfully slow, depending on your GM's experience and the number of advanced or optional rules in use.

GURPS has a very easy-to-love core of basic rules, and numerous advanced and optional rules, so that you can fine-tune the level of detail and speed you like.

But: The main fault I find is that GURPS is not really friendly to beginning players. The game can look pretty scary unless you're already familiar with some of the conventions of rpgaming.

Another drawback is the potential for "expansion-burn-out." There are nearly 120 GURPS supplements; 50 are "in-print" at any given time. While you don't officially need ANY of these, you'll be hard pressed to do-it-yourself as well as the worldbook authors have. So there'll be more expenses in your future.

(This isn't a bad thing. GURPS supplements are widely regarded as some of the best source material in gaming.)

GURPS is also great for using in other games. We've converted Traveller, Champions and Star Trek characters to GURPS and not missed a beat... and not missed having to remember which game we're playing.

Style: 3 (Average)
Substance: 4 (Meaty)

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