Review of Marshal Law

Marshal Law Review Summary

Capsule Review
March 8, 1999
Edited: August 28, 2017


by: SeanMike Whipkey


Style: 3 (Average)
Substance: 5 (Excellent!)



SeanMike Whipkey has written 39 reviews, with average style of 4.08 and average substance of 4.62 The reviewer's previous review was of Night Train.The reviewer's next review is of Law Dogs.

This review has been read 1119 times.

 

Marshal Law Product Summary

Name: Marshal Law
Publisher: Pinnacle
System: Deadlands (1e)
Setting: Deadlands / Weird West
Author: John Hopler, Angel Leigh McCoy
Category: RPG

Cost: $15.00
Pages: 48 plus GM screen
Year: 1996

SKU: 1009
ISBN: 1-889546-09-7


Review of Marshal Law


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The easiest way to review this product is to break it down into two distinct parts.

First, the GM screen. The GM screen, standard three-pane cardboard, features a center-pane illustration by Ron Spencer of an Indian female and a gunslinger with a gatling pistol duking it out with a devil bat. Interesting, though I found it kind of busy - everything is rather sinewy in the picture.

The other two panes facing the players, unlike most GM screens, feature information about things such as shamanic rituals, hurtin' and healin', task roll numbers, speed, test o' will, and hurtin' things. This helps speed up gameplay incredibly since the players never have to ask about most things - it's listed right there. The GM's side duplicates a little over half that information, but also includes tables for failed Guts checks, Terror checks, and backlash for hucksters, as well as additional information on armor, poker hands, and fate chips. The only problems with the chart is some of the type - the orange type doesn't show up well on a brown background - and an occasional errata (such as reversing blue and red chips on the damage chart).

(Minor spoilers for the adventures follow.)

The first adventure - "The Harrowed Ground" - features the PCs caught in a small-town with a secret that comes back to haunt them - physically. It can be very difficult for PCs if they're not observant, but the ending is possibly the toughest part, not only on the health and welfare of the PCs but also the sheer volume of bookkeeping needed for running the scenario.

The second adventure is "Ghostriders in the Sky". Set in Utah, it has circus freak bank robbers and acid guns. A violence-oriented posse will have much more trouble with this scenario then the previous one.

The book ends with two pages of errata and a corrected character sheet.

In the end, this is a GM's screen that is definitely worth it. For the price, either part of the package would almost be worth it, but together it's a must-buy for any Deadlands Marshal.

Style: 3 (Average)
Substance: 5 (Excellent!)

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