Review of Star Wars: The Roleplaying Game Second Edition

Star Wars: The Roleplaying Game Second Edition Review Summary

Playtest Review
September 29, 1997
Edited: August 28, 2017


by: Remy Verhoeve


Style: 2 (Needs Work)
Substance: 5 (Excellent!)



Remy Verhoeve has written 10 reviews, with average style of 3.20 and average substance of 3.60 The reviewer's next review is of Night Below: An Underdark Campaign.

This review has been read 657 times.

 

Star Wars: The Roleplaying Game Second Edition Product Summary

Name: Star Wars: The Roleplaying Game Second Edition
Publisher: West End Games
System: Star Wars d6 (2e)
Setting: Star Wars
Author: Bill Smith
Category: RPG

Pages: n/a
Year: 1992

SKU: 40055
ISBN: 0-87431-181-0


Review of Star Wars: The Roleplaying Game Second Edition


Goto [ Index ]
What makes STAR WARS a brilliant roleplaying game?

First, the game is based on a unique story which can create thousands of interesting plots and settings; the universe is limitless. Second, West End Games managed to come up with the best roleplaying system. With respect to gamers of other games, but nothing feels as good as some real six-siders in your hand, a sheet full of skills and a blaster-in-hand. No d20s or d10s, just delicious D6 in all it's shapes and colors.

And of course, STAR WARS. These two points really sum up the reason why you should buy this game.

One negative aspect must be mentioned - when you first begin with STAR WARS, it is quite possible you'll find yourself keepin' buying all those books needed to cover every aspect of the STAR WARS galaxy. But if you're fine without knowing the Fire Control of a Corellian Corvette at the first instance, it'll be allright.

A great and easy, and even logical (unlike many other RPGs) system with the world's greatest fairy tale. Can't be better.

Style: 2 (Needs Work)
Substance: 5 (Excellent!)

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