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Capsule Review
February 26, 1999 Edited: August 28, 2017 by: Scott Shafer
Scott Shafer has written 107 reviews, with average style of 3.91 and average substance of 3.66 The reviewer's previous review was of INWO Sub Genius.The reviewer's next review is of GURPS Technomancer. This review has been read 791 times. |
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What GURPS Bio-Tech does have are comprehensive rules and ideas for altering the human form and others almost beyond recognition. This book does for biological engineering what GURPS Vehicles does for vehicular engineering. It is well-written, evocatively illustrated, and unlike GURPS Vehicles it doesn't seem buried by its physics model, but liberated by all of the possibilities of biological engineering. I mean this is a game book, but some…no, a lot of this stuff seems possible, if not real!
David Pulver has done an extraordinary job here of distilling a variety of disciplines…genetic engineering, biological modifications, surgical modifications, chemical modifications, nano-symbiotes, immortality, etc., and distilling them down into a format that is both understandable to a layperson, and imminently applicable to a GURPS game. This is great stuff, and it is an essential GURPS resource! I only wish that he had been able to include a campaign background (check out Technomancer!). This book gets an "A."
Style: 5 (Excellent!)
Substance: 5 (Excellent!)
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